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Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 21, 2011 5:31 pm
by Darth_Spiderpig
This sounds really cool, I always thought the planning for the AI in RC must be a real pain to do.

Re: Republic Commando 2 - Delta Operations
Posted: Sat Jan 22, 2011 6:53 am
by [Skirata] Atin [General]
i tell you one thing:
modding in RC is MUCH easier than modding BF2! and the best thing: it never crashes! you can mod in an editor and not with 1000 differend files!
postung some new pics soon! or some new vids!
Re: Republic Commando 2 - Delta Operations
Posted: Sat Jan 22, 2011 8:12 am
by Anakin
i love this lightsaber first perspective can you make this for bfII too??
Re: Republic Commando 2 - Delta Operations
Posted: Sat Jan 22, 2011 1:08 pm
by [Skirata] Atin [General]
repeat: i cant mod BF2 verry well!
but in rc i am undefeated!
PS: incoming new trailer! maybe today!
Re: Republic Commando 2 - Delta Operations
Posted: Sun Jan 23, 2011 11:19 pm
by commandoCC-9811
Great! (still waiting for trailer though, knowing it will be epic)
@Anikan: I believe you can, but it will be hard to get it to work in first person in BF2 (unless you really good at animations)
Re: Republic Commando 2 - Delta Operations
Posted: Mon Jan 24, 2011 8:45 am
by Anakin
i don't think i can make that maybe forcemaster, kinotesimpetus or darthduck but me??
Re: Republic Commando 2 - Delta Operations
Posted: Mon Jan 24, 2011 3:32 pm
by DarthD.U.C.K.

no, nobody can ever make custom firstpersonanimations because sbf2 doesnt support that.
Re: Republic Commando 2 - Delta Operations
Posted: Tue Jan 25, 2011 11:36 am
by [Skirata] Atin [General]
a propos...
if possible (i am trying to do it since i've started modding rc) i'll add 3rd person mode!
and sorry but...my trailer is in HD 10 gigabyte big! if i lower the quality it is still 44 mb! but my internet is sooo slow! i cant post it! and here the good news: we'll get fast interrnet on 28.2.2011! so you'll have to wait one month! but trust me! the trailer is great!

Re: Republic Commando 2 - Delta Operations
Posted: Tue Jan 25, 2011 3:09 pm
by Anakin
DarthD.U.C.K. wrote:
no, nobody can ever make custom firstpersonanimations because sbf2 doesnt support that.
but we have for RC

Re: Republic Commando 2 - Delta Operations
Posted: Tue Jan 25, 2011 10:06 pm
by commandoCC-9811
RC, BF2, That's all you really need for a great time for star wars geeks (like me!)
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 10:48 am
by [Skirata] Atin [General]
NEW TRAILER IS ONLINE! HD!!!
http://www.youtube.com/watch?v=_uGZOC5E45E&hd=1
AAAAND: if there are no more problems, this mod will be 3rd person! RCIIDO will be 3rd!!!
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 11:08 am
by Darth_Spiderpig
YAY!
3rd person sounds awesome and looks even better.
Btw, did you make the trailer alone, because it's awesome and I would need one for my map, interested?

Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 12:10 pm
by Anakin
GREAT
you still play Boss??
you could may change the B1 a liitle bit the head looks a bit faked and normaly they don't stoop (bücken). that gives a bit human to them what they are definitive not.
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 2:10 pm
by [Skirata] Atin [General]
@anakin: for this i'd need new models! ---> not possible! i cant link anims with new objects!
@Spiderpig: of course! with pleasure! just take a few vids of your map, loed em up on filefront and give me the link! i'll cut a trailer for you! (short description of the story of your map would be helpful!

)
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 4:00 pm
by commandoCC-9811
just a question, do you have any animations for jumping?
As far as i remember, they don't have that animation for the character.
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 28, 2011 5:27 pm
by [Skirata] Atin [General]
no! but' i'll fix it..or wait...no! there ARE anims! but i have to add them!
Re: Republic Commando 2 - Delta Operations
Posted: Sat Jan 29, 2011 5:13 pm
by commandoCC-9811
ok, because i saw some people play it in 3rd person view and there was no jump animation.
thanks any way!
Just asking, can you make more than just one extra weapon slot (like what they have for the grenades, but for projectile/laser/plasma/melee weapons?
Re: Republic Commando 2 - Delta Operations
Posted: Sun Feb 27, 2011 10:45 am
by [Skirata] Atin [General]
could be possible! already thought to make one, but then it would be like unreal tournement with 12 giant weapons! and this is rediculous!
news: my pc got a virus, but i've saved RCII so the datas are secured! no panic! there are now new weapons! you'll use the WESTAR M11 weapon system! (with attachments)
Re: Republic Commando 2 - Delta Operations
Posted: Sun Feb 27, 2011 12:14 pm
by commandoCC-9811
Wow, cool! I always liked the look of the WESTAR M11.
Hope you get your PC fixed, what problem are you having with it?
Re: Republic Commando 2 - Delta Operations
Posted: Sun Feb 27, 2011 4:16 pm
by [Skirata] Atin [General]
cant get the pc on! when i go to the desktop the pc shuts down immeadeatly!
---> off
aaand the best news: i found a way to make BRILLIANT movie sequences! i can play avi files so there will be slo-motion sequences, the lasers will be better (i'll add muzzle flashes and lasers with effects lab), and they will be very dynamic!