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Can I export new player models using the Trial XSI?
Posted: Tue Jul 12, 2011 9:50 am
by Snork
I know I can't use Mshex and Mod Tool, but will the Trials work? I still have the 5.1 and the 5.0 downloadable.
Re: Can I export new player models using the Trial XSI?
Posted: Tue Jul 12, 2011 10:45 am
by DarthD.U.C.K.
yes, you can export normally with the trial using the pandemicexporter. if the trialtime is up and you can't find someone to export stuff for you, you can pm me.
Re: Can I export new player models using the Trial XSI?
Posted: Tue Jul 12, 2011 5:28 pm
by Snork
Thou hast madeth my day. :D
Re: Can I export new player models using the Trial XSI?
Posted: Tue Jul 12, 2011 8:39 pm
by Fiodis
I could also export playermodels if you need me to. I should warn you, though, I'm somewhat less reliable and experienced with this as Duck is.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 6:50 am
by Snork
Well thanks, guys :) I won't close this yet as it may be a while before my player model actually WORKS. I'm having some... problems, as it were.

Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 2:13 pm
by The Nasal Abyss
Work on enveloping and adding vertex weights to your model. There are plenty of tutorials (and Andeweget's video tutorial) on these subjects so I won't go into detail here.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 3:29 pm
by ANDEWEGET
Remember to apply the envelope to whole objects(as in objects shown in XSI) and use the weight editor to edit the envelope. Applying multiple envelopes to one object will cause problems like those you have.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 3:35 pm
by Snork
Alright thanks bunches. Do I have to do anything funky when exporting to make the weights stay?
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 6:28 pm
by The Nasal Abyss
Nope. All of your weight edits should stay just fine.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 6:44 pm
by Snork
I'm gonna try weight painting because that seems the most intuitive and the least tedious.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 13, 2011 7:01 pm
by AceMastermind
Learn as many of the tools as you can since they all have a purpose that will make certain tasks easier. Painting weights will give you some trouble if you have overlapping or intersecting geometry since it doesn't recognize points hidden behind objects, you'll need to use the Weight Editor or Local Reassign to weight those areas.
http://www.youtube.com/watch?v=46x_9R3JFLk
Re: Can I export new player models using the Trial XSI?
Posted: Tue Jul 19, 2011 1:33 pm
by Snork
I'm trying to scale this model by 10 but whenever I try to export the skeleton shrinks to the original size. How do I prevent this from happening?
Re: Can I export new player models using the Trial XSI?
Posted: Tue Jul 19, 2011 6:12 pm
by Cerfon Rournes
Re: Can I export new player models using the Trial XSI?
Posted: Fri Jul 22, 2011 8:38 am
by Snork
Do I freeze the skeleton? When do I scale it? What is the meaning of life?
Re: Can I export new player models using the Trial XSI?
Posted: Fri Jul 22, 2011 12:05 pm
by naru1305
Snork wrote:I'm trying to scale this model by 10 but whenever I try to export the skeleton shrinks to the original size. How do I prevent this from happening?
you can´t change the skeleton size by only scaling via the normal way(as far as i know).
you have to open the property page of the bone, double-click on the bone symbol of the bone you want to scal eint the explorer, there you can scale it. it must be exported as new basepose, so you must munge a new animation set with this basepose. it could be that the stock anims wont fit with this basepose, you must have a look on it.
but it is easier i think to scale the unit this way:
click me
Re: Can I export new player models using the Trial XSI?
Posted: Fri Jul 22, 2011 8:59 pm
by Snork
Well if I munge a new animation set scaled 10x the normal size wouldn't it match up fine with a model scaled 10x the normal size in XSI?
Re: Can I export new player models using the Trial XSI?
Posted: Sat Jul 23, 2011 1:06 am
by THEWULFMAN
Snork wrote:Well if I munge a new animation set scaled 10x the normal size wouldn't it match up fine with a model scaled 10x the normal size in XSI?
Technically, yes. The problem is that any point past 2x (which is already buggy) the collision gets all screwed up. So at 10x it would be very very VERY screwed up.
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 27, 2011 6:08 am
by Snork
So I munge the new model, export the basepose, munge a new animation set using the new basepose and that should work?
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 27, 2011 7:21 am
by naru1305
if you scaled the basepose with the property page of the bones, yes, but declare the in the odf that you use a new skeleton
Re: Can I export new player models using the Trial XSI?
Posted: Wed Jul 27, 2011 2:52 pm
by Snork
THEWULFMAN wrote:Technically, yes. The problem is that any point past 2x (which is already buggy) the collision gets all screwed up. So at 10x it would be very very VERY screwed up.
Oh, I figured that was just model that got screwed up, not the bones and such.
if you scaled the basepose with the property page of the bones, yes, but declare the in the odf that you use a new skeleton
Yeppers. Will do.