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Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:05 pm
by Slime615
Its to big...
It keeps telling me:
Your message contains 331799 characters. The maximum number of allowed characters is 60000
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:06 pm
by DarthD.U.C.K.
put it into pastebin and post the link here.
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:11 pm
by Slime615
Still too big....
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:13 pm
by DarthD.U.C.K.
the file is too big for pastebin? 0.o
then post two parts.
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:14 pm
by Teancum
Or upload it to some file upload site...

Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:38 pm
by Slime615
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 4:46 pm
by Cerfon Rournes
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Did you edit the HUD at all?
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 5:22 pm
by DarthD.U.C.K.
first: you should probanbly reduce the number of effect/particles you are using..
second:
doesnt that strike you as a little odd? apparently you are somehow loading all the animations twice.
Re: Peculiar CTD (debugger not making sense)
Posted: Tue Dec 20, 2011 5:45 pm
by Slime615
I did not edit the HUD in any way, and Yes It does strike me as Odd. I am at a loss as to what is cuasing it though... Its just a Basic Side Mod - Why does this always happen to me?