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Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 07, 2008 7:42 pm
by (RAPTOR)BENSTWO{SGT}
Great job, it looks amazing. Also some cool new weapons by the looks of it. :D

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 08, 2008 12:55 am
by DarthD.U.C.K.
nice to see that its released :D
those bridges and tuskentents on the first picture have no shadowvolume,
i can add them for you when i got a new power-supply
and i also made the stomach texture of the clone assassin :P

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 08, 2008 7:33 am
by Aman/Pinguin
DarthD.U.C.K. wrote:nice to see that its released :D
those bridges and tuskentents on the first picture have no shadowvolume,
i can add them for you when i got a new power-supply
and i also made the stomach texture of the clone assassin :P

Sounds great! I will see if I can find some other models without shadows. Thanks. :)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 08, 2008 6:42 pm
by sarg cobra
that map looks awesome but im having trouble downloading it =\ when i downloaded it i had to choose the option Save with: internet explorer but after i downloaded it when i click on the icon for it on my desktop it won't open :( . know why this is happening? i really want to download! looks so pwnage.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 08, 2008 8:15 pm
by Galatic Hobo
Okay, I think I found a glitch; Clone Commander's chaingun can't seem to damage STAPs..

Edit: Alright, after playing a little more, it seems a number of weapons can't do damage to STAP and BARC speeders.. Not sure if this is intentional or not though :|

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 08, 2008 10:12 pm
by Sparta
I have an issue with the easter egg. I found it but it says on the sign that you need to activate it, but what do you have to do?

Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 09, 2008 10:02 am
by Aman/Pinguin
SpartaIGF wrote: I found it but it says on the sign that you need to activate it, but what do you have to do?
You activated it by killing the... wow, nearly said it. :D
Galatic Hobo wrote:Okay, I think I found a glitch; Clone Commander's chaingun can't seem to damage STAPs..

Edit: Alright, after playing a little more, it seems a number of weapons can't do damage to STAP and BARC speeders.. Not sure if this is intentional or not though :|
I changed everything so lasers can't damage vehicles and buildings, after thinking about it I decided to change that. It will do some damage in the next version

Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 09, 2008 10:11 am
by Sparta
Aman/Pinguin wrote:
SpartaIGF wrote: I found it but it says on the sign that you need to activate it, but what do you have to do?
You activated it by killing the... wow, nearly said it. :D
Just wondering, thanks.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 09, 2008 9:49 pm
by H_BOMB
I played the map and it is extremely fun to use the tanks in XL mode. The only problem with XL is that the reinforcements/points are always set at 600 and never move. Also, I think it would be best if you make the Clone Commanders default weapon the chaingun when you spawn. It's kind of annoying to have to switch to the chaingun right after spawning.

Oh and I also found the easter egg. Anybody want to play this map online w/ me?

Re: Tatooine: Tuskencamp - Beta Release

Posted: Fri Oct 10, 2008 8:13 am
by Aman/Pinguin
H_BOMB wrote:The only problem with XL is that the reinforcements/points are always set at 600 and never move.
Eh, I probably should have tested the XL mode more...I played it only once, it was added 1 day before I released the beta. :wink: I'm gonna fix that.
H_BOMB wrote:Also, I think it would be best if you make the Clone Commanders default weapon the chaingun when you spawn. It's kind of annoying to have to switch to the chaingun right after spawning.
Oh, I thought I fixed that. It will be changed in the next version.
Thanks!

Keep posting suggestions guys! :P

Re: Tatooine: Tuskencamp - Beta Release

Posted: Sun Oct 12, 2008 11:38 am
by DarthD.U.C.K.
yes, change the idleanim of the magnaguard, it looks weird (if its still the privatebeta-one)
maybe its just because he doesnt grip the staff in the middle

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 14, 2008 11:36 am
by Bantha55
Great map! It´s fun to play it and that´s the best criterion for a map i think.
Aman/Pinguin wrote:
Galatic Hobo wrote:- Weapon blasts don't have a white core ( I prefer them with a white core, but that could be just me )
Good point, if nobody thinks it's better without the white core I will try to change that.
I think they look better/more realistic without a white core.
But I also would suggest to make the laserbolts thinner.
And the blasts the cycler rifles fire are supposed to look like bullets, right? If yes, you should make them thinner, too and remove the FadeOutTime = "1" -line from the cycler sniper rifle´s ord.

I read the credit list and noticed that the rancor unit was listed there. I searched for it in the map but i just found those smileys and those signs. Is the rancor actually in the map?

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 14, 2008 1:24 pm
by Aman/Pinguin
Bantha55 wrote:I read the credit list and noticed that the rancor unit was listed there. I searched for it in the map but i just found those smileys and those signs. Is the rancor actually in the map?
Oups...It was in a very old version but has been removed long time ago, I just forgot to remove it from the credit list.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 14, 2008 3:06 pm
by destructo_bot
looks awesome, il DL later. lovin the tatoinified wookie huts! they look really cool. also best screenshots ive seen in a while (get better graphics cards guys! lol)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 5:22 am
by Aman/Pinguin
I really don't know which one I should use, so I think you should decide. xD

1st:
Hidden/Spoiler:
Image
2nd:
Hidden/Spoiler:
Image

I think the first one is a little bit better but eh, just say what you think.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 6:31 am
by Grev
Personally I like em both, but number 2 is more a taste of the new, and we need that. However, I never thought that the bolts were that blue.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 11:29 am
by Alpha_07
wow at first I want to say GREAT MAP!


Than I would say the I secound one (laser) looks better, I think,
because it looks more intensely.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 11:36 am
by Aman/Pinguin
The laser which gets as first 5 points wins. XD

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 3:21 pm
by destructo_bot
i think the second one looks maybe a bit too intense, so i'll go with the first one. I like the second one too, but it doesn't really fit in with all the other lasers in the game...

Re: Tatooine: Tuskencamp - Beta Release

Posted: Wed Oct 15, 2008 5:08 pm
by Skipper 24
I like the second one better but I can't really see that much difference.