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Chunk Gravity.... *solved, thanks!*
Posted: Thu Aug 17, 2006 10:59 am
by Hebes24
I used the A-Wing in my map, but when it explodes, the chunks just keep going, I was wondering how to apply gravity to them, so they would float to the ground realistically.
I found this line in the Chunks section of the odf under each chunk:
Would I change it to....:
or something similar? Or is it something else?
As always, any help would be greatly appreciated!!!

RE: Chunk Gravity....
Posted: Thu Aug 17, 2006 11:22 am
by Rekubot
Hehe, not many people have fixed that problem in land maps. What I did to fix it is to look at the battledroid chunk properties and change all the flyer chunk properties to that. Believe me when I say it looks much better.
RE: Chunk Gravity....
Posted: Thu Aug 17, 2006 1:39 pm
by Teancum
Just do this:
//ChunkGravity = "0.0 0.0 0.0"
For ground maps. It will revert back to normal gravity.
RE: Chunk Gravity....
Posted: Thu Aug 17, 2006 1:59 pm
by t551
How does the chunk gravity system work? Do the three values define forces on the X, Y, and Z axes? Because, if realism is what you're after, you should set the chunk gravity higher so that the chunks of your late x-wing fall and stay on the ground like metal instead of bouncing around the map like flubber on a caffeine binge.
RE: Chunk Gravity....
Posted: Thu Aug 17, 2006 2:19 pm
by Hebes24
Thanks
Teancum!! That did it!!
@t551t551 - Chunks usually stick to the first thing they hit along with an explosion effect.

And if Metal does hit the ground hard enough it can bounce, but ingame, they usually don't. At least with starfighter chunks.
RE: Chunk Gravity....
Posted: Thu Aug 17, 2006 2:26 pm
by t551
Oh. I guess I was thinking of BF1, cause I remember that they would usually bounce a few times, and then stick.