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Scaling weopons???

Posted: Sat Jan 26, 2008 7:39 pm
by jedi_pilot
What is the general size in XSI that weapons need to be so they are the right size in SWBFII :D ???

Re: Scaling weopons???

Posted: Sat Jan 26, 2008 7:41 pm
by Taivyx
Just for future reference, in XSI, each unit on the grid is equal to 1 meter (about 3 feet) in SWBF2.

But, you can always use Repsharpshooter's beta Mesh Importer to import a rifle model from the assets to XSI, and compare sizes that way.

Re: Scaling weopons???

Posted: Sat Jan 26, 2008 7:57 pm
by Caleb1117
Or use Pyc0fred's beta bones, cause they come with a person.

Re: Scaling weopons???

Posted: Sun Jan 27, 2008 7:03 am
by jedi_pilot
Where can I get the bones or the mesh importer :) ???

Re: Scaling weopons???

Posted: Sun Jan 27, 2008 7:11 am
by AceMastermind
jedi_pilot wrote:Where can I get the bones
Look in the Tutorial thread for "Getting a new player model into SWBF2", you will find a link to the Unit_Template_Beta in the first post of that topic, or you could go to psych0fred's website and download it.
jedi_pilot wrote:...or the mesh importer
Mesh Importer *BETA*

Re: Scaling weopons???

Posted: Sun Jan 27, 2008 12:56 pm
by jedi_pilot
Thank's I've already downloaded the program and I'm going to use it to compare sizes :D . But, do I need to convert the .obj file so it can load into XSI :? ???

Re: Scaling weopons???

Posted: Sun Jan 27, 2008 1:02 pm
by Taivyx
No, simply go to:

File --> Import

or something like that

Re: Scaling weopons???

Posted: Mon Jan 28, 2008 12:22 pm
by jedi_pilot
It worked :D !!! thank's