Making a hero sounds good. Make sure you make custom catchphrases for him though: (destroys a bot) Hasta la vista! (get'd defeated) I'll be back.
Re: Terminator!
Posted: Thu Jul 30, 2009 5:10 pm
by vegati
Poll time! Should there be heroes in this map? Like John Conner and Arnold
If you want custom sounds for Arnold, I can do a near perfect impersonation.
Re: Terminator!
Posted: Thu Jul 30, 2009 5:13 pm
by Darth_Spiderpig
vegati wrote:
Poll time! Should there be heroes in this map? Like John Conner and Arnold
If you want custom sounds for Arnold, I can do a near perfect impersonation.
really, you yourself?
I believe it's not too difficult, tough
Re: Terminator!
Posted: Thu Jul 30, 2009 5:14 pm
by mswf
Darth_Spiderpig wrote:
vegati wrote:
Poll time! Should there be heroes in this map? Like John Conner and Arnold
If you want custom sounds for Arnold, I can do a near perfect impersonation.
really, you yourself?
I believe it's not too difficult, tough
I could help doing that as well. (I've got everything I need right here on my desk and on my desktop)
Re: Terminator!
Posted: Thu Jul 30, 2009 5:19 pm
by Darth_Spiderpig
hehe, I not, but custom sounds are extremely important for Arnie.
"John Connor?"-"ähh..yes."-"es ist soweit!"<---I know that's not english, but I don't know the English version of the movie and there are multiple phrases that could fit in
Re: Terminator!
Posted: Thu Jul 30, 2009 5:34 pm
by Fierfek
Arnie shoves power cell into bad terminator from T3: "You are terminated!"
Yeah, you should figure out custom sounds for Arnie:
"I'll be back."
"It's time."
"You are terminated."
"Hasta la vista, baby."
"Affirmative."
Re: Terminator!
Posted: Thu Jul 30, 2009 5:39 pm
by mswf
You'd need someone to record it, since copying it from the movie would be dangling on the sides of some laws.
Re: Terminator!
Posted: Thu Jul 30, 2009 5:48 pm
by General_Nate
Well vegati called it first, so if you want to you may record these frases:
"I'll be back"
"It's time"
"Hasta la vista, baby"
"You have been terminated"
What format does it need to be in though?
Re: Terminator!
Posted: Thu Jul 30, 2009 5:48 pm
by vegati
.wav I think
Re: Terminator!
Posted: Thu Jul 30, 2009 5:50 pm
by General_Nate
Oh so sound recorder will work then!
Re: Terminator!
Posted: Thu Jul 30, 2009 5:52 pm
by mswf
Ok, I'll try that tomorrow as well. (just for fun, I've never productively used my sound record stuff )
Re: Terminator!
Posted: Thu Jul 30, 2009 5:53 pm
by General_Nate
Alright then! Just pm me when you are done, and I'll use the best ones.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:02 pm
by AQT
Why reproduce the phrases when you can just record it from the source (the movies)? I'm beginning to like the idea of this map.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:04 pm
by Fierfek
AQT wrote:Why reproduce the phrases when you can just record it from the source (the movies)? I'm beginning to like the idea of this map.
Wouldn't that be against the rules? Isn't there a rule where you can't use stuff from other products or something?
Well, I guess if you are suggesting it, it's probably okay, given you're a moderator .
Re: Terminator!
Posted: Thu Jul 30, 2009 6:07 pm
by General_Nate
Ummmm, Yeah!
Anyway, I was thinking for the model of John I could use Luke. And for Arnie I could use the first jedi in the jed folder. Just reskin him.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:18 pm
by mswf
AQT wrote:Why reproduce the phrases when you can just record it from the source (the movies)?
Yeah, but I'm not too sure about the copyrights, and I wouldn't want to suggest anything in contrast to any possible rules (I do not know the exact copyright rules in America), but if it's legally possible, taking it from the movies is way better.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:30 pm
by AQT
It should be alright since a few seconds of recorded copyrighted work is allowed under the fair use policy.
vegati wrote:.wav I think
That and 352 kbps, 16 bit, mono, 22 kHz PCM mode.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:32 pm
by Maveritchell
mswf wrote:
AQT wrote:Why reproduce the phrases when you can just record it from the source (the movies)?
Yeah, but I'm not too sure about the copyrights, and I wouldn't want to suggest anything in contrast to any possible rules (I do not know the exact copyright rules in America), but if it's legally possible, taking it from the movies is way better.
Of course all of this is at the behest of the original owners of the IP, so if Universal (etc.) asked for it to be removed, you would of course comply.
Re: Terminator!
Posted: Thu Jul 30, 2009 6:42 pm
by General_Nate
Right. So if anyone would like to record those phrases, it would be great. Just pm me when you are done!
So, is Luke for John Conner, and a reskined Jedi01 for Arnie ok with everyone?
EDIT:
Uhmmmmm, Guys, I have a big problem. All I did was add a resistance bunker and now the map is crashing. Here is the BFront2 log.
Hidden/Spoiler:
Opened logfile BFront2.log 2009-07-30 2002
shell_interface: Entered
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open v1.3patch_strings.lvl
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in data\_lvl_pc\..\..\addon\DMI\data\_LVL_PC\core.lvl is not a binary UCF file.
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC130C
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: TTT<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: TTTc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open v1.3patch_strings.lvl
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(1050)
Team Aggressiveness must be between 0.0 and 1.0
utility_functions2: ReadDataFile(): This map's code, mode: ttt ttt_conquest
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 3
.\Source\GameObject.cpp(1190)
Unrecognized VehicleType "small" in object "camry"