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Re: Beta Player Models

Posted: Sat May 28, 2011 3:21 am
by AQT
I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
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Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.

Re: Beta Player Models

Posted: Sat May 28, 2011 4:09 am
by THEWULFMAN
AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Epicly done :D

Stormtrooper = Wimpy wimpy wimp
Purgetrooper = Hefty hefty hefty


and as a first, to mix it up a little, I concur with myself :plokoon:

Re: Beta Player Models

Posted: Sat May 28, 2011 12:30 pm
by CalvaryCptMike
Geez that looks REALLY cool, the problem is, can he fit through any doors on the tighter maps? It almost looks like his head would rub the ceiling in tantive4 or death star detention rooms. Good job any ways it's great.
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[quote="THEWULFMAN"]
and as a first, to mix it up a little, I concur with myself :plokoon:[/quote]
:faint: this is getting out of hand :lol:

Re: Beta Player Models

Posted: Sat May 28, 2011 1:53 pm
by Havoc 526
AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Is it just me (which I think it is), or do the arms look a little small compared to the legs?

Re: Beta Player Models

Posted: Sat May 28, 2011 1:56 pm
by Cerfon Rournes
Havoc 526 wrote:
AQT wrote:I might be a little late, but I managed to get a scaled Purge Trooper in-game without any problems, just in case you decide to "fix" anything, ice. ;)
Hidden/Spoiler:
Image
The trick is to adjust the SkeletonRootScale value in the unit's ODF.
Is it just me (which I think it is), or do the arms look a little small compared to the legs?
I think you're right Havoc. The arms do look a bit small.
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But nice job anyways AQT! :wink:

Re: Beta Player Models

Posted: Sat May 28, 2011 2:03 pm
by Fiodis
Someone, a while ago, superimposed a trooper in the stock T-pose over the Vitruvian Man. The proportions were a bit off; I think the arms of the BF2 trooper were somewhat shorter. To fix that you'd need to edit the stock skeleton.

Can't seem to locate the post that had the image in it, unfortunately.

Re: Beta Player Models

Posted: Sat May 28, 2011 6:39 pm
by Havoc 526
Fiodis wrote:To fix that you'd need to edit the stock skeleton.
I see, I see. Well, in that case, it looks pretty good!

Re: Beta Player Models

Posted: Sat May 28, 2011 10:16 pm
by acryptozoo
yeah he looks abit tall XD
but he still looks awesome :P

Re: Beta Player Models

Posted: Sun May 29, 2011 1:35 am
by icemember
But one request icemember, could you make a version with the big gun on the turret and the small one on the front? I've always wanted something like that...
Uh :) There it is. With its main 75mm and a single 50cal instead of a twin 30cals.

Picture
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Note: Will release later thought :|
Note 2: Great job on getting the purge trooper ingame properly guys

Re: Beta Player Models

Posted: Sun May 29, 2011 5:59 am
by Anakin
WOW that's great the texture is much better :thumbs: :thumbs:

Re: Beta Player Models

Posted: Mon May 30, 2011 12:21 am
by icemember
Here is the TX-131-E Hyper. E came after the TX-131-D version. Hyper came from it being hyper with its cannon having a full 360 rotation LOL!

TX-131-E
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http://uploading.com/files/d5ace19d/TX_131_E.zip/
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That is an updated MT5 tank thats damaged by TX fire.

NOTE: Also fixing the HAVwA6J odf files.

Re: Beta Player Models

Posted: Mon May 30, 2011 1:55 am
by Firefang
Looks good ice :thumbs:

Re: Beta Player Models

Posted: Mon May 30, 2011 4:46 am
by sim-al2
YES! I can now die happy. :D

Re: Beta Player Models

Posted: Mon May 30, 2011 12:03 pm
by RogueKnight
Fiodis wrote:Someone, a while ago, superimposed a trooper in the stock T-pose over the Vitruvian Man. The proportions were a bit off; I think the arms of the BF2 trooper were somewhat shorter. To fix that you'd need to edit the stock skeleton.

Can't seem to locate the post that had the image in it, unfortunately.
*Jedi Mind Trick* This is the image you are looking for....
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Image
Left is Vitruvian, right is stock. This was done by mswf.

Re: Beta Player Models

Posted: Mon May 30, 2011 12:15 pm
by Cerfon Rournes
Looks awesome Ice!

Re: Beta Player Models

Posted: Mon May 30, 2011 1:35 pm
by Fiodis
RogueKnight wrote:*Jedi Mind Trick* This is the image you are looking for....
Thanks, but not quite - although it does serve its purpose. What I had in mind was the EP3 trooper superimposed on top of da Vinci's actual sketch.

EDIT - AQT found it. :D
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Image

Re: Beta Player Models

Posted: Tue May 31, 2011 11:23 am
by Freestalker.fr
Fiodis wrote:
RogueKnight wrote:*Jedi Mind Trick* This is the image you are looking for....
Thanks, but not quite - although it does serve its purpose. What I had in mind was the EP3 trooper superimposed on top of da Vinci's actual sketch.

EDIT - AQT found it. :D
Hidden/Spoiler:
Image

It is me or the arms of the clone are too small?

Re: Beta Player Models

Posted: Tue May 31, 2011 2:08 pm
by Lephenix
They are too small, the swbf/swbf2 skeleton has wrong proportions, that's not fun when you make a great unit model, and the skeleton doesn't fit :roll: .

Re: Beta Player Models

Posted: Tue May 31, 2011 3:07 pm
by Fiodis
Freestalker.fr wrote:
Fiodis wrote:
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Image
It is me or the arms of the clone are too small?
Yep; that's why you get this in-game:
AQT wrote:
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Or maybe that's partially the anims, but still.

Re: Beta Player Models

Posted: Fri Jun 10, 2011 3:55 pm
by Dairosh
hey ice, can you please reupload the stormtroopers? the links are dead