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.sky file kills whole map
Posted: Thu Dec 06, 2007 8:12 am
by DarthD.U.C.K.
i edited my worlds sky file: changed the domemodel, added stars... everything worked
and then: i tryed to change the stars color. i munged and got those two errors in the munge outputs documentation:
Code: Select all
Munging SUF_conquest.mrq
system cant find the path.
Munging SUF.req
system cant find the path.
the map is very easy, but i redoed it already because of the sky file error
i dont want to do the map thrice!!
i tryed to copy the .wld and .ter files into another map and did a manual clean, removed the changes in the sky file
NOTHING WORKED I HAVE STILL THIS F***** ERROR!!!
can someone please help me?????
btw: the boundary isnt working too: i added the boundary in ZE, called it "ende" and added these lines into the worlds .req:
Re: .sky file kills whole map
Posted: Fri Dec 07, 2007 10:09 pm
by trainmaster611
Just revert it to the old sky file. Then clean and munge. That should fix the crash but it wouldn't apply the changes you made.
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 5:07 am
by DarthD.U.C.K.
trainmaster611 wrote:Just revert it to the old sky file. Then clean and munge. That should fix the crash but it wouldn't apply the changes you made.
it doesnt, i tryed it about 4times

Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 10:51 am
by trainmaster611
Did you make sure you reverted everything you changed and cleaned?
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:14 am
by DarthD.U.C.K.
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:19 am
by Maveritchell
I can tell you right now why your boundary isn't working; if you want it to work, you need to change
to
Code: Select all
REQN
{
"ende"
"YOURTHREELETTERMAPNAME"
}
I can't honestly say right now what your sky error is. Maybe if we caught a look at your .sky file, we could shed some light on the issue.
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:38 am
by DarthD.U.C.K.
thank you, for your boundaryhelp may
my sky file:
Code: Select all
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
DomeInfo()
{
Texture("cor1_sky.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(50);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("cor1_sky_dome");
}
Stars()
{
RandomSeed(1);
TwinkleFactor(0.5);
TwinkleFrequency(0.1);
Color(255, 255, 255, 255);
EnableBottom(1);
XBOX()
{
NumStars(1000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(0.5);
}
PC()
{
NumStars(8000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(.75);
}
PS2()
{
NumStars(1000);
StarTexture("fx_star");
BrightStarPercent(10.0);
AlphaMin(10);
ColorSaturation(0.2);
}
}
}
btw, first i tryed to add stars and the coruscant sky -> crash
second try: it worked, then i tred to edit the starcolor-> crash
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:41 am
by Maveritchell
What did BF2Log say?
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:43 am
by DarthD.U.C.K.
i dont know, but its not necessary to know what it says i think
because visualmunge says:
Munging SUF_conquest.mrq
system cant find the path.
Munging SUF.req
system cant find the path.
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:45 am
by Maveritchell
Lol, I'd sure like to know what it says. A lot of times it's hard to diagnose a problem just based on what the mungelog says.
Re: .sky file kills whole map
Posted: Sat Dec 08, 2007 11:46 am
by DarthD.U.C.K.
ok ill post the log soon
EDIT: where is zerteds tut about running the debugger with the dvdversion?