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Destructable Objects and CPs

Posted: Wed Sep 28, 2005 5:21 pm
by Alpha
I'm making a space map now (see Mpa Announcments) and I would like to make the rep_fly_assault_DOME a destructable CP along with the CIS_fedlander_DOME. The only thing I have modified with both of the ODFs is:

1) I changed the rep_fly_assault_DOME ODF to

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"rep_fly_assault_DOME.msh"

[Properties]		

GeometryName	=	"rep_fly_assault_DOME"
FoleyFXGroup	=	"metal_foley"
so that it has building properties.

I did the same to the CIS lander but change the GeometyName to CIS_fedlander_DOME.

I would like the ships to be able to spawn units in places I can designate in ZeroEditor. No, I do not want them to be pilot-able.

I need to know how to:

-Make them CPs
-Make them destructable
-Make the spawn paths so that they are set in ZeroEditor
-Make them have a lot of health
-Make them make BIG explosions

I would appreciate a lot of help on this.

Thanks,
-Alpha

RE: Destructable Objects and CPs

Posted: Wed Sep 28, 2005 5:41 pm
by Lord-Bandu
copy the hoth shield generator odf

RE: Destructable Objects and CPs

Posted: Wed Sep 28, 2005 6:17 pm
by Teancum
Yes, Yes, to Lord-Bandu you listen [/Yoda]

Seriously though, it should be much easier to just change the names of the mesh files and whatnot in the hoth shield generator, then rename the odf.

RE: Destructable Objects and CPs

Posted: Wed Sep 28, 2005 6:31 pm
by Alpha
What do I change the DestroyedGeometry to?

RE: Destructable Objects and CPs

Posted: Wed Sep 28, 2005 7:11 pm
by Ace_Azzameen_5
Don't need one
Just use a big explosion and have it be presumed vaporized.