Destructable Objects and CPs
Posted: Wed Sep 28, 2005 5:21 pm
I'm making a space map now (see Mpa Announcments) and I would like to make the rep_fly_assault_DOME a destructable CP along with the CIS_fedlander_DOME. The only thing I have modified with both of the ODFs is:
1) I changed the rep_fly_assault_DOME ODF to
so that it has building properties.
I did the same to the CIS lander but change the GeometyName to CIS_fedlander_DOME.
I would like the ships to be able to spawn units in places I can designate in ZeroEditor. No, I do not want them to be pilot-able.
I need to know how to:
-Make them CPs
-Make them destructable
-Make the spawn paths so that they are set in ZeroEditor
-Make them have a lot of health
-Make them make BIG explosions
I would appreciate a lot of help on this.
Thanks,
-Alpha
1) I changed the rep_fly_assault_DOME ODF to
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_fly_assault_DOME.msh"
[Properties]
GeometryName = "rep_fly_assault_DOME"
FoleyFXGroup = "metal_foley"I did the same to the CIS lander but change the GeometyName to CIS_fedlander_DOME.
I would like the ships to be able to spawn units in places I can designate in ZeroEditor. No, I do not want them to be pilot-able.
I need to know how to:
-Make them CPs
-Make them destructable
-Make the spawn paths so that they are set in ZeroEditor
-Make them have a lot of health
-Make them make BIG explosions
I would appreciate a lot of help on this.
Thanks,
-Alpha