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Game crashing after finishing my map.
Posted: Sun Aug 08, 2010 7:20 pm
by CommanderFixer
Guys, I have a really bad problem. I just finished my map today, and as soon as I went to launch the game, the game crashed. I tried again and again, to no avail. Could the map be the cause?

Re: Game crashing after finishing my map.
Posted: Sun Aug 08, 2010 7:26 pm
by RepSharpshooter
Did you check the bf2 log? What is the last thing you did to it?
Re: Game crashing after finishing my map.
Posted: Sun Aug 08, 2010 7:54 pm
by sim-al2
If it crashed when you start the game, you probably messed up your addme.lua. Move the maps in your addon folder out temporarily and try starting the game.
Re: Game crashing after finishing my map.
Posted: Sun Aug 08, 2010 8:50 pm
by CommanderFixer
*Has no idea what the BF2 log is*wait no.... I'll check it out. I had custom sides and Jedi vs. Stormies.
Re: Game crashing after finishing my map.
Posted: Sun Aug 08, 2010 10:13 pm
by RepSharpshooter
CommanderFixer wrote:*Has no idea what the BF2 log is*wait no.... I'll check it out. I had custom sides and Jedi vs. Stormies.
From the FAQ thread.
Answer - The BF2_modtools.exe is the debug executable, copy it from the main BF2_modtools folder and paste it in the same folder as your battlefront2.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map to get a BFront2.log located in that same folder.
If you have the DVD version check THIS LINK for a DVD version of BF2_modtools.exe
Follow above. Also, was the map playable in a previous munge? What specifically did you change between munges?
Re: Game crashing after finishing my map.
Posted: Mon Aug 09, 2010 9:00 am
by CommanderFixer
I only munged once, and I'm pretty sure I went over the object limit. A shame. It had so much potential. I'm working on a Roleplay map right now, I know you guys usually don't like a hodgepodge of environments. I'll make another map in place of my map, as the official first of the map series(During the Great Jedi Purge). Plus, I had Coruscant assets on the Nar Shaddaa map, so it would look funny with Upper City assets. In the meantime, how can I change the model of a Rebel Marksman to an Ep3 Clone? I changed the ODF file,and probably the MSH, and when I used MSH viewer, it was a Rebel Marksman body with the edited clone skins all over it.

Ingame, would it be different?
Re: Game crashing after finishing my map.
Posted: Mon Aug 09, 2010 9:18 am
by Zango
CommanderFixer wrote:I only munged once, and I'm pretty sure I went over the object limit. A shame. It had so much potential. I'm working on a Roleplay map right now, I know you guys usually don't like a hodgepodge of environments. I'll make another map in place of my map, as the official first of the map series(During the Great Jedi Purge). Plus, I had Coruscant assets on the Nar Shaddaa map, so it would look funny with Upper City assets. In the meantime, how can I change the model of a Rebel Marksman to an Ep3 Clone? I changed the ODF file,and probably the MSH, and when I used MSH viewer, it was a Rebel Marksman body with the edited clone skins all over it.

Ingame, would it be different?
I don't see why you would need to change the model. Why not just make a custom unit odf that uses the clone model, re-skin that clone, and then add it to your side?
Re: Game crashing after finishing my map.
Posted: Mon Aug 09, 2010 1:56 pm
by CommanderFixer
Oh, never thought of that. I'll look into that. I have no use of the Rebels, though. I'm doing somewhat of a hodgepodge containing characters based on my Xfire friends and myself. If you've heard of Tourny's EBF(Epic Battlefield), the sides are sort of like that.(Tourny also happens to be a friend of mine on Xfire). I have the sides representing ourselves planned. Now I'm going to decide what the other team will be. Any suggestions?

Re: Game crashing after finishing my map.
Posted: Mon Aug 16, 2010 1:35 am
by SW_elite
Evil versions of yourselves?