1 - Naboo: Conquest Beta_v4
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PvtParts
- Jedi

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Yeah thats what it is. Yeah once I get those I'll be prepared for the map. I still haven't figured out what I'm going to do for the naboo takeoff...might try something with portals and sectors but I know nothing about them even functionality-wise, so I don't even know if that idea even makes sense.
If the portals sectors things work out you'll spawn in a hanger, if not then you'll either spawn on some sort of floating platform in space, or if I can find out how to do it, have the player be forced into a vehicle each time he spawns.
But before I do that map I still have to make the Naboo: Recapture map. I'm going to release naboo diversion here in a few days.
If the portals sectors things work out you'll spawn in a hanger, if not then you'll either spawn on some sort of floating platform in space, or if I can find out how to do it, have the player be forced into a vehicle each time he spawns.
But before I do that map I still have to make the Naboo: Recapture map. I'm going to release naboo diversion here in a few days.
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RevanSithLord
- Sith Master

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Cool. Yes. I loved this map. The great quality of it. Though, I sort of lagged a tiny bit (only a little) That was an ultimate Naboo experience. I can't wait to see what your Space Naboo will look like. ^_^ But yea. I'll send you my assets so you can see what's wrong. I got it all in order now, I'll just have to get it on filefront and get it to you.
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DeathRow
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Blueline
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PvtParts
- Jedi

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Yeah, the naboo folder has a destructable plant that, when it explodes, makes the fireworks.
I, instead, took the geo_prop_splash (which is an invisible object with explosion effects tied to it) and edited the odf to call for the fireworks effects.
copy geo_prop_splash.odf and put it in your world odf folder, then edit it to look like this. Make sure you have the "naboo_fireworks.fx" file in your world effects folder.
I, instead, took the geo_prop_splash (which is an invisible object with explosion effects tied to it) and edited the odf to call for the fireworks effects.
copy geo_prop_splash.odf and put it in your world odf folder, then edit it to look like this. Make sure you have the "naboo_fireworks.fx" file in your world effects folder.
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "geo_prop_splash.msh"
[Properties]
GeometryName = "geo_prop_splash"
AttachEffect = "naboo_fireworks"
AttachToHardPoint = "hp_splash_1 9.0 20.0"- valiant
- 1st Lieutenant

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PvtParts
- Jedi

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- valiant
- 1st Lieutenant

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