1 - Naboo: Conquest Beta_v4

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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PvtParts
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Post by PvtParts »

Yeah thats what it is. Yeah once I get those I'll be prepared for the map. I still haven't figured out what I'm going to do for the naboo takeoff...might try something with portals and sectors but I know nothing about them even functionality-wise, so I don't even know if that idea even makes sense.

If the portals sectors things work out you'll spawn in a hanger, if not then you'll either spawn on some sort of floating platform in space, or if I can find out how to do it, have the player be forced into a vehicle each time he spawns.

But before I do that map I still have to make the Naboo: Recapture map. I'm going to release naboo diversion here in a few days.
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Post by RevanSithLord »

Cool. Yes. I loved this map. The great quality of it. Though, I sort of lagged a tiny bit (only a little) That was an ultimate Naboo experience. I can't wait to see what your Space Naboo will look like. ^_^ But yea. I'll send you my assets so you can see what's wrong. I got it all in order now, I'll just have to get it on filefront and get it to you.
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Post by DeathRow »

It was a very fun map, I really enjoyed it. Well Done :)
Blueline

Post by Blueline »

PvtPart how have make the firework ?

I have saw this firework as Odf in Naboo folder 8)

But the firework doesn,t work
PvtParts
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Post by PvtParts »

Yeah, the naboo folder has a destructable plant that, when it explodes, makes the fireworks.

I, instead, took the geo_prop_splash (which is an invisible object with explosion effects tied to it) and edited the odf to call for the fireworks effects.

copy geo_prop_splash.odf and put it in your world odf folder, then edit it to look like this. Make sure you have the "naboo_fireworks.fx" file in your world effects folder.

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"geo_prop_splash.msh"


[Properties]		

GeometryName	=	"geo_prop_splash"

AttachEffect = "naboo_fireworks"
AttachToHardPoint = "hp_splash_1 9.0 20.0"
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

filefront links arent working lately
The map looks awsome,especialy the lighting
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Post by valiant »

OMG OOM9 IS IN GAME! Dude, that is awesome. I asked OOM-9 to give me, well, the OOM-9 model, but never heard from him.
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Post by PvtParts »

yeah 00M-9 left gametoast. I would give it to you, and I think it would be okay if I did, but better safe than sorry - ask Qdin for the model, he'll give it to you.
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Post by valiant »

hmm. ok i'll do that
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Post by PvtParts »

sorry i haven't gotten a new link up. Have you tried filefront anymore Arc9?
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