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Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jul 04, 2011 8:55 pm
by ARCTroopaNate
Sorry DarthEste01 I could have sworn I already put yo on the list.
Anyway, Happy 4th everyone!
I haven't been able to work on my map for a bit so the closed Beta is being pushed back 24 hours. IT WILL BE AT WEDNESDAY AT 11:59 PM
Re: Kashyyyk: Forest Path (Beta)
Posted: Tue Jul 05, 2011 3:08 pm
by DarthEste01
ok and no problem

Re: Kashyyyk: Forest Path (Beta)
Posted: Wed Jul 06, 2011 4:25 am
by naru1305
ARCTroopaNate wrote:I haven't been able to work on my map for a bit so the closed Beta is being pushed back 24 hours. IT WILL BE AT WEDNESDAY AT 11:59 PM
I can give you advice that you set no firm beta date, if you send out the beta, then you send them and therefore you have less pressure, that you must follow a specific date to send it out.
take your time

Re: Kashyyyk: Forest Path (Beta)
Posted: Wed Jul 06, 2011 10:36 am
by 1FGR1NightGhost
ARCTroopaNate wrote:I haven't been able to work on my map for a bit so the closed Beta is being pushed back 24 hours. IT WILL BE AT WEDNESDAY AT 11:59 PM
Cool, i cant wait

Re: Kashyyyk: Forest Path (Beta)
Posted: Wed Jul 06, 2011 12:03 pm
by ARCTroopaNate
Naru I see your very valid point, however my map is finished to the point of being a closed beta. The reason I'm somewhat rushing this is because I go on a trip on Saturday (will be gone for 5 weeks) and I want to get the closed beta out and get back some feedback so I can think about it over the break.
Besides I'm very much a procrastinator and if I don't set a deadline things won't get done.
EDIT: Only 12 more hours.
EDIT 2: BETA PMS HAVE BEEN SENT OUT
Re: Kashyyyk: Forest Path (Beta)
Posted: Thu Jul 07, 2011 2:01 pm
by willinator
Good job, I've sent out my report.
EDIT: There were a couple of things I forgot to mention, you don't, I repeat, don't need to munge the entire rep, imp, cis, and all sides if you only take two units and/or two vehicles from each, it just makes a huge diet dr pepper of a download. take what you need, and leave the rest. Also, cp6 has no capture region and is not part of the objective, it just sits there. Additionally, the cp with the turrets is sideways.
Re: Kashyyyk: Forest Path (Beta)
Posted: Thu Jul 07, 2011 4:03 pm
by ARCTroopaNate
I tried EVERYTHING but CP6 is still there. It's not in zeroeditor but it's still in the game. The sideways CP has been there so long i forgot to fix it.

I took out some of the unnecessary things but I'll work harder and get EVERYTHING I don't need.
Re: Kashyyyk: Forest Path (Beta)
Posted: Thu Jul 07, 2011 7:04 pm
by willinator
ARCTroopaNate wrote:I tried EVERYTHING but CP6 is still there. It's not in zeroeditor but it's still in the game. The sideways CP has been there so long i forgot to fix it.

I took out some of the unnecessary things but I'll work harder and get EVERYTHING I don't need.
I suggest you ask in the modding thread. If they can't help you (which I severely doubt), than put something like a tree over top of it, and try to cover it up in a minimap.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jul 18, 2011 3:49 pm
by ARCTroopaNate
Small Update
I took out the flyer vehicles and I'm working on creating my own skin for the hoth turret. The Clone Trooper and Clone Pilot will have new skins. I'm replacing the non-working AT-XT with a modified TX-130 Fighter Tank. I've also gave the clone trooper EMP grenades from BFI instead of Thermal Detonators. This map will eventually have support for my era mod which currently has no name yet.
Re: Kashyyyk: Forest Path (Beta)
Posted: Thu Jul 21, 2011 11:33 pm
by Marth8880
I would like to beta test if you wouldn't mind.

Re: Kashyyyk: Forest Path (Beta)
Posted: Fri Jul 22, 2011 12:10 am
by ARCTroopaNate
already sent out pms. Maybe for the next version though. Sorry.

.
Re: Kashyyyk: Forest Path (Beta)
Posted: Fri Jul 22, 2011 8:35 am
by acryptozoo
ARCTroopaNate wrote:I tried EVERYTHING but CP6 is still there. It's not in zeroeditor but it's still in the game.
try cleaning that might fix that.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 8:42 pm
by ARCTroopaNate
STAR WARS EPISODE X
RETURN OF THE KASHYYYK FOREST PATH MAP
My map has pulled a Newt Gingrich and returned from the dead!
I have decided to revisit this map. I have added a new sky and begun to work on new and improved custom sides. Right now the new version of the map is about 68% done.
Now for the screenshots.
Sky
REBELS
Rebel Trooper

DH-17 Blaster Carbine x0
DH-17 Blaster Pistol x0
-Take Cover! (Defense Buff) x0
PLEX Trooper

PLX-2M Missile Tube x7
DC-15A Blaster Rifle x250
-Take Cover! (Defense Buff) x0
Rebel Infiltrator

(Face will be changed)
E-17D Sniper Rifle x0
DL-44 Heavy Blaster Pistol x0
-Class-A Thermal Detonator x3
Rebel Scout

DL-44 Heavy Blaster Pistol x0
F-187 Cutting Tool x0
-Class-A Thermal Detonator x3
Mon Mothma

(Hair will be changed)
DL-44 Heavy Blaster Pistol x0
-Mark IV Recon Droid x1
-Health Regen Buff x0
EMPIRE
Stormtrooper :stormie:

E-11 Blaster Rifle x0
-Rally (Defense Buff) x0
-Baridum Core Thermal Detonator x3
Scout Trooper

E-11 Carbine (Light) x0
-74-Z Speeder Bike Dispenser x1
-Baridum Core Thermal Detonator x3
Darth Vader :vader2:

Lightsaber x0
-Force Push x0
-Force Choke x0
-Force Lightning x0
That's all for now.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 8:49 pm
by willinator
Whoa

That.... is a
nice looking sky.

Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 8:52 pm
by Marth8880
Though it isn't seamless. (Look at the top, above where the team switch button is.)
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 8:55 pm
by ARCTroopaNate
The sky is the stock Dagobah sky, for anyone who is wondering.
@Marth. Thanks for pointing that out. (opens GIMP)
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 10:13 pm
by MawDrallin
I am a huge EaW fan so honestly I believe this is a great idea, however, here's my 2 credits:
-With the Plex Missile Trooper, instead of him having a DC-15A as his side arm, it would probably be more realistic to equip him with a blaster pistol (a DL-44 perhaps) instead of an old Clone Wars-era blaster rifle.
-With the Rebel Infiltrator, it would look better if you gave him the uniform he had in Empire at War (you know, the one with the bandolier of grenades on it)
-Mon Mothma as a hero, really? She never once even touched a weapon, much less fought alongside the Alliance on the frontlines. If anything, Han Solo or Chewbacca, or maybe even someone entirely new like Tarful.
-With the Scout Trooper, I'm not entirely sure but I don't believe they were equipped with Speeder Bike Dispeners. Speeder Bikes on the map would be a lot better than a refillable Speeder Bike Dispenser.
And that's about it.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 10:21 pm
by ARCTroopaNate
-I like the idea with the PLEX Soldier, I'll replace the DC-15A with the DL-44 and also give him more Stamina to balance it out.
-GIMP has been screwing up my Rebel Infiltrator. I'm not sure if I can give him a Bandolier but I'll play EAW and try to make the skin as accurate as possible.
-I would like to keep Mon Mothma as a hero. Although she wouldn't be on the front lines I'd rather have her than Chewbacca or Han *Shivers*
-I'll have to think about the Scout Trooper, I like the Dispenser because it makes it so that the Scouts are really the only ones using the bikes. Besides I like vehicle dispensers.
Anyway. Thanks for the comments!
EDIT Off-topic: 2 cents, 2 credits. I get it. 20 Cool points for you my friend.
EDIT2: I changed the Mapselect Color. It will now be Light Green.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 10:24 pm
by willinator
Just because you hate Chewbacca and Han, it doesn't mean that you have to give us someone like Mon Mothma
*Shivers*
. There are plenty of custom heros available, like Tarful or General Madine.
Re: Kashyyyk: Forest Path (Beta)
Posted: Mon Jan 30, 2012 10:31 pm
by ARCTroopaNate
General Madine! I forgot about him! *Races to go make a General Madine hero*
Thanks Wilinator