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Help with custom effects needed

Posted: Sun Aug 10, 2008 6:15 pm
by MetalcoreRancor
Ok, so I essentially want to create an effect of a giant dust tornado, swirling as it moves up like a funnel, and then attach this effect to an animated object and have it move in a path across my map. Everything past the creation of the effect I can handle, but to create the effect.. thats what I need help with, and my internet is really slow at this moment, making it impossible for me to get access to the effect creator.

I'm not asking for a request to construct it, but a step in the right direction of how to do this project.

Re: Help with custom effects needed

Posted: Sun Aug 10, 2008 6:55 pm
by -_-
Hidden/Spoiler:
Image
http://files.filefront.com/sky+sfx+torn ... einfo.html
Do keep in mind I only looked at this once in game, and spent a couple minutes changing some values.

Re: Help with custom effects needed

Posted: Sun Aug 10, 2008 7:27 pm
by MetalcoreRancor
Oh. My. God.

You ROCK man! You're totally getting credits for this. XD

Re: Help with custom effects needed

Posted: Mon Aug 11, 2008 3:07 pm
by MetalcoreRancor
K, I have another issue, and that is the object I've attached the effect to. The first few placed objects work fine, though I have to get up close to see the effect and that I want to change, but the problem is no other objects are emitting the effect.. I used the Spring01 from Felucia, and this is my coding for the odf:

[GameObjectClass]

ClassLabel = "prop"
GeometryName = "fel1_bldg_spring01.msh"


[Properties]

GeometryName = "fel1_bldg_spring01"



AttachToHardPoint = "hp_steam_1"
AttachEffect = "sky_sfx_tornado"


Any idea why this problem is occuring?