Skyhammer_216's LMB wont turn [Solved]
Posted: Sat Sep 24, 2011 7:25 am
by Executer94
I downloaded Skyhammer_216's LMB (the missile turret) and placed it in my map. When I play and use it I can shoot and turn around with the view but the turret itself wont move.
Here is the odf:
Here is the odf:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "LMB.msh"
[Properties]
BUILDINGSECTION = "BODY"
//Pilottype = "self"
MapTexture = "turret_icon"
MapScale = "1.2"
GeometryName = "LMB"
ExplosionName = "tur_bldg_beam_exp"
DestroyedGeometryName = "wrecked"
MaxHealth = "5000.0"
HealthTypeForLockOn = "Droid"
BUILDINGSECTION = "TURRET1"
//Pilottype = "self"
ForceMode = 1
TurretNodeName = "aimer_y"
PitchLimits = "-10 30"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "LMB_missile"
WeaponAmmo = "0"
MaxTurnSpeed = "15.0"
MaxPitchSpeed = "15.0"
//PitchRate = "2.0"
//TurnRate = "5.0"
PCMaxPitchSpeed = "15.0"
PCMaxTurnSpeed = "15.0"
//HitLocation = "p_-os_gun 10"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-30 30"
AimerYawLimits = "0 0"
BarrelNodeName = "hp_fire1"
//BarrelRecoil = "0.0"
FirePointName = "hp_barrel1"
NextBarrel = "-"
BarrelNodeName = "hp_barrel2"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire2"
TurretYawSound = "turret_whir_yaw_lp defer"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip defer"
TurretDeactivateSound = "vehicle_equip defer"
TurretStartSound = ""
TurretStopSound = ""
//FoleyFXGroup = "metal_foley"
//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"
//DamageStartPercent = 30.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_smokeplume"
//DamageAttachPoint = "hp_smoke_1"
ClassLabel = "armedbuilding"
GeometryName = "LMB.msh"
[Properties]
BUILDINGSECTION = "BODY"
//Pilottype = "self"
MapTexture = "turret_icon"
MapScale = "1.2"
GeometryName = "LMB"
ExplosionName = "tur_bldg_beam_exp"
DestroyedGeometryName = "wrecked"
MaxHealth = "5000.0"
HealthTypeForLockOn = "Droid"
BUILDINGSECTION = "TURRET1"
//Pilottype = "self"
ForceMode = 1
TurretNodeName = "aimer_y"
PitchLimits = "-10 30"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "LMB_missile"
WeaponAmmo = "0"
MaxTurnSpeed = "15.0"
MaxPitchSpeed = "15.0"
//PitchRate = "2.0"
//TurnRate = "5.0"
PCMaxPitchSpeed = "15.0"
PCMaxTurnSpeed = "15.0"
//HitLocation = "p_-os_gun 10"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-30 30"
AimerYawLimits = "0 0"
BarrelNodeName = "hp_fire1"
//BarrelRecoil = "0.0"
FirePointName = "hp_barrel1"
NextBarrel = "-"
BarrelNodeName = "hp_barrel2"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire2"
TurretYawSound = "turret_whir_yaw_lp defer"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip defer"
TurretDeactivateSound = "vehicle_equip defer"
TurretStartSound = ""
TurretStopSound = ""
//FoleyFXGroup = "metal_foley"
//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"
//DamageStartPercent = 30.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_smokeplume"
//DamageAttachPoint = "hp_smoke_1"