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Taking off eras.
Posted: Tue Nov 07, 2006 4:18 pm
by GuitarMan
I was wondering if there was any way to take eras off of a mod? In other words is there any way to take the GCW or CW era off of the instant action menu? I tried messing with the addme but that only made it crash.
RE: Taking off eras.
Posted: Tue Nov 07, 2006 4:34 pm
by Rekubot
Sure. Open up the addme.lua and remove either "era_g = 1," or "era_c = 1," depending on which era you wish to remove. (g is Galactic Civil War and c is the Clone Wars.) You don't have to remove anything else, just make sure you remove the comma at the end as well.
Posted: Tue Nov 07, 2006 4:41 pm
by Pi314
You mean of maps you create yourself?
I haven't tried this but I think if you add .bak behind the .lua files of the maps you don't want.
???g_con.lua >>> ???g_con.lua.bak to disable civil war conquest in the map ???.
drat! my bro was distracting me so that reku got to post before me. T_T
Posted: Tue Nov 07, 2006 5:38 pm
by MasterSkywalker
No, .bak files are back-up files of the original lua script included in the assets
Soul
Posted: Tue Nov 07, 2006 5:57 pm
by GuitarMan
Thanks guys, for your help. It worked,

.
Posted: Tue Nov 07, 2006 7:13 pm
by Pi314
MasterSkywalker wrote:No, .bak files are back-up files of the original lua script included in the assets
Soul
Yes, but the ones unused are .bak as well. So I figure when there is no .lua the munger will not create that gametype. Could as well delete them. But seeing as the other way worked it doesn't matter.