Softimage and mshex help

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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asdfjkl
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Softimage and mshex help

Post by asdfjkl »

I managed to get my char into softimage and followed this tutorial: https://sites.google.com/site/swbf2modt ... tup-in-xsi

However, in the game, the clonetrooper model shows up and not the actual model I wanted to see. and I did do this part "Now right click on the override_texture mesh that is under the dummyroot and go to Properties>Viewing then uncheck View Visibility. This will stop the Clone Trooper from showing up in game. I also don’t know how to put the bones under my own mesh without totally meshing up everything…. So this works." <--It doesn't
But at least I could get my character into the game, albeit in the T pose...

So then I followed these tutorials: https://www.youtube.com/watch?v=5KZNnNVDXNI Whoever this is goes insanely fast and I had to use YT speed settings to slow it down by half. Finally finished tonight but now mshex.exe runs into an error at this line:

Code: Select all

going into loop with vrtnum: 226
IVRT: 226

Icing on the cake is that softimage can't open it's own save files so I have to start over a lot.

Any help with what's going wrong would be greatly appreciated.
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AceMastermind
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Re: Softimage and mshex help

Post by AceMastermind »

asdfjkl wrote:I managed to get my char into softimage and followed this tutorial: https://sites.google.com/site/swbf2modt ... tup-in-xsi
That tutorial is old and was great at the time it was written, but we've learned much since then that makes the process easier.
I posted a script that will set up your scene for you if you want to use a custom character
http://www.gametoast.com/viewtopic.php? ... 4&#p255844
be sure to read the notes in that post also.
asdfjkl wrote:So then I followed these tutorials: https://www.youtube.com/watch?v=5KZNnNVDXNI Whoever this is goes insanely fast and I had to use YT speed settings to slow it down by half.
I would classify that video as being at least for intermediate users due to the fast paced clicking you see in it.
asdfjkl wrote:Finally finished tonight but now mshex.exe runs into an error at this line:

Code: Select all

going into loop with vrtnum: 226
IVRT: 226
You can't use Mshex with skinned objects, it doesn't support envelope and weights.
You must use ZETools to export your character to msh.
asdfjkl
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Re: Softimage and mshex help

Post by asdfjkl »

AceMastermind wrote:
asdfjkl wrote:I managed to get my char into softimage and followed this tutorial: https://sites.google.com/site/swbf2modt ... tup-in-xsi
That tutorial is old and was great at the time it was written, but we've learned much since then that makes the process easier.
I posted a script that will set up your scene for you if you want to use a custom character
http://www.gametoast.com/viewtopic.php? ... 4&#p255844
be sure to read the notes in that post also.
I will do that, thanks.

Edit: Running that script gives an #ERROR : invalid syntax - [line 1]

It works! Thank you so much! I've been able to export the msh and it works perfectly ingame! Only have two issues tho: 1. I guess you cant save your work in softimage? The save files don't work so I can never pick up where I left off :(

and 2. The VB code you provided still gives an error so I just followed the video tutorial again and exported it correctly this time.
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AceMastermind
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Re: Softimage and mshex help

Post by AceMastermind »

You have to set your scripting language to VB script in the script editor in order to run VB code.
You can save your work as .exp files and open them later, i'm guessing there is some kind of permission problem in your folders.
asdfjkl
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Re: Softimage and mshex help

Post by asdfjkl »

AceMastermind wrote:You have to set your scripting language to VB script in the script editor in order to run VB code.
You can save your work as .exp files and open them later, i'm guessing there is some kind of permission problem in your folders.
Oh derp, forgot I changed it to allow for the python script. As fdor saving, I do save them as exp files but it still says that it can't be opened. I have also tried saving to different locations with no success.
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