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Help With Effects [Solved]

Posted: Fri Nov 07, 2008 4:17 am
by bokkenblader56
Basically, I'm absolutely clueless. No idea how to do it with or without hard points. The thing is, all I did was change an effect already used. It was "com_sfx_explosion_lg.fx", the one used by the thermal detonator.
I've read the tutorials, but so far the only things I know how to do involve the ODF files themselves. I don't even know how to find out what hard points are attached to the grenade's mesh. I've tried the tutorial from secretsociety.com, and I can't make head nor tail out of it.

Once again, thanks in advance for any help given.

Re: Help With Effects

Posted: Fri Nov 07, 2008 7:56 am
by ={Z32}=Kfm946
in the odf, it should already be set up to attach the effect. all you have to do is save the edited effect as a different name (that step took me a while to figure out, but its reallly important, and i usually just add _ctm or _custom to the end of the original name) and change the name of the regular effect in the odf (where it says attach effect = "[effectname]") to that of the edited one. save and munge and it should work

Re: Help With Effects

Posted: Fri Nov 07, 2008 11:42 am
by bokkenblader56
Well, thanks to you, I've got it working. Thank you!