:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Posted: Tue Mar 20, 2007 3:27 am
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:: BETA FULL ::
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I've had this map on the bench for a few months now, but seeing as the GT4 Competition has started I decided to pull it out and work on it.
Its designed to be apart of my map series (follows after Verena: Narcissus Valley) I've had to change the story for this map so it doesn't reveal much for the series. As this map is a major turning point in my series story wise it will turn out like the Star Wars trilogy, where ep 4,5,6 were released before 1,2,3 which leaves a mystery as to what happened.
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:: Information ::
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- Name
- Ez'Shz: Sun'ken
- Planet
- Ez'Shz
- Location
- Sun'Ken Mines
- Description
An underwater map Located outside an underwater mining station, Material from the mines is a combustible explosive when dry so its mined from underwater to prevent accidents and to keep it in a stable form.
The Mines are located on the South Pole of the planet, where the only non exhausted mineable material is located on the planet. The mines are made up up a few key structures and sectors.
- Energy Collector Stations
Multiple stations are located around the planet, these ones underwater draw in a gas lift over by the mining of the materials and convert it to a usable power source. - Mines
Obvious to the name, this is where the mining happens. Specialized drills and extractors extract the material from the rock. In case of emergency blast doors will shut off the mining sections of the mines to prevent a disaster. Each mine entrance has a command center. - Manufacturing Facility
This is where the material gets cleaned up, extracted and and purified. The Material is then ready to be shipped out. The Material are placed into large crates where the moisture is sucked out of the material making it explosive and ready for customers to buy and use, such as the Republic Army. - Landing Docks
There are several landing docks located around the outskirts of the mines. They allow specialized ships to land and transport the crates to an outlet, Ships from small freighters to large Cargo Transport Ships such as the kind the Trade Federation used. - Collector Overlook
This is where the Mining Officers can overlook the entire mining operations. These overlooks are built up high above the mines, Sometimes located on top of an abandoned mining drilling rig.
- Energy Collector Stations
- Status
82% Complete. :: BETA STAGE :: - Preview
Two hours of work.
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:: Media Place Holder! <Pictures + Videos> ::
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:: Vehicles ::
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- Dwarf Spider Walker
- MRAT Gunship
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:: Modes ::
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- Conquest
- 32 AI per team
- Locals
- 5 Command Posts
- AI Hero Support
- Vehicles
- XL
- 300 AI per team
- Locals
- 5 Command Posts
- AI Hero Support
- Vehicles
- Hunt
- Play as Natives vs Beasts
- 3 Command Posts
- Assault
- Heroes vs Villians
- 3 Command Posts
- 1 Way Capture the Flag
- 32 AI per team
- Locals
- 2 Command Posts
- 1 Flag
- No Heroes
- No Vehicles
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:: Locals ::
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- Native Creatures - Allied to :: Republic
- Ez'hsanzk Warrior
- Ez'hsanzk Brute
- Native Creatures - Allied to :: N/A
- Ez'hsanzk Beast
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:: Units ::
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- Republic
- Marine Clone Trooper
- DC-15 Blaster Rifle
- M-DC Blaster Pistol
- L17 Frag Grenade
- Marine Sniper
- DC-15x Sniper Rifle
- M-DC Blaster Pistol
- L12 Plasma Grenade
- Orbital Bombardment
- Marine Heavy Trooper
- Merr-Sonn PLX-1 Portable Missile Launcher
- M-DC Blaster Pistol
- Thermal Detonator
- M-TAC Plasma Mine
- Marine Engineer
- M-15 Blaster Rifle
- M-DC Blaster Pistol
- Fusion Cutter
- Marine Recon Commando
- R-37 Marine Assault Rifle
- Modified DC-15s Side Arm Blaster
- L21 Frag Grenade
- Marine Clone Trooper
- CIS
- MB2 Battle Droid
- Rapid Twin Blaster
- Tri-Shot
- L17 Frag Grenade
- MB1 Engineer
- MD Shotgun
- Fusion Cutter
- L17 Frag Grenade
- MB1 Sniper
- C12 Sniper Rifle
- Pistol
- L12 Plasma Grenade
- Orbital Bombardment
- MB2 Assault Droid
- Assault Missile Launcher
- Tri-Shot
- Thermal Detonator
- M-TAC Plasma Mine
- DR2 Droideka
- Twin Repeating Blasters
- Shield Emitter
- Magna Guard
- Electro Staff
- KR2 Grenade Launcher
- MB2 Battle Droid
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:: Things to do ::
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- Finish rebuilding all the objects - 92% done
- Touch up some of the explosion effects - 100% done
- Finish sides - 100% done
- Fix the Command Post Lost lua script - 100% done
- Complete hunt mode - 100% done
- Heroes - 100% done
- Mini Map - 100% done
- Create tips and other things for the loading screen - 40% done
- Make a trailer - 10% done
- Make multiplayer support - 0% done
- Make a secret area with a easter egg - 20% done
- Assault Mode - 50% done
- CTF - 100% done
- Balance sides - 100% done
- Fix up the collision problem with the Mine Entrance Blast Door
- Fix any bugs that pop up
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:: BETA FULL ::
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Current BETA players.
- Karnage
- Epena
- AlexSecura
- RevanSithLord
- JabbaLovesLava
- Maveritchell
- DarthD.U.C.K.
- REivEN
- Alpha-17
- XxDepredationxX
- Frisbeetarian
- Koolaid7g
- HobGoblin_264
- EGG_GUTS
- Darth_Z13
- Taivyx
- =AOX=Durge
- Achronos-117
- trainmaster611
- DS_jawathehutt
- Bac-Talan
- The_Architect