I created a new world with Zeroedit and made a custom .tga file with photoshop (for the ground). I think i put it in the right folder (C:\BFBuilder\DataRog1\Worlds\Rog1\World1 - with "Rog1" being my world)
Then i typed the name of the .tga pic in "texture mode" in the "Texture" field.
The "Tile 0" went white. And when i paint, all gets white and does not show the color of my pic
Do i need a "tga.option" file? Or what else went wrong?
Sorry if this is a noobish question, i tried a lot to solve the problem myself but with no effect - so your help is aprecciated.
