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SWBF 2 WISH LIST!

Posted: Fri Mar 25, 2005 4:26 am
by guru
Image


It would be nice to hear what you want in the game. This is based on the March 25th -2005 poll on the main gametoast.com page.

SWBF2 Content:
From my point of view the game needs to include everything else from the movies that wasnt in this first game.

SWBF2 Gameplay:
Well I think the Mp would be better with more features...but I wont list any of these at the moment. Single player needs to be harder, offer more "secret" levels if you beat it on hard etc.. more of a strategy such as yo must beat certain maps in order and if possible include boss type ai in SP so its not just MP without internet.

SWBF2 Mod Access:
If its not clear, regardless of any other websites gametoast crew and clan are going to mod this game , whether I hex edit the whole thing or nimlot makes tools, it would be nicer to have some type of official editor , ingame , with the release.

RE: SWBF 2 WISH LIST!

Posted: Tue Mar 29, 2005 3:42 pm
by Rends
would be cool if...

there are different mission objectives and also secondary mission goals. think about stealing deathstar blueprints ...find R2D2 and so on.

More team commands like reinforcements or AI team members spawn at CP x

Surprise attacks. Defenders doing their daily work like patroling reparing stuff ect until you attack them.

stats recording.

Creating your own campaign.

Charcter limitations.for example Spaceships are pilot only

different ranks

More and longer ingame music.

Changeable Single player Ticket values

Modtools and XSI addon right from the release date!

Rends

RE: SWBF 2 WISH LIST!

Posted: Tue Mar 29, 2005 4:15 pm
by DeathT
expand the limitation on Addons folder, i rather to have more than 20 maps in Addons. so can push the limitation to...... maybe 50 maps

RE: SWBF 2 WISH LIST!

Posted: Tue Mar 29, 2005 5:57 pm
by guru
re : expand the limitation on Addons folder, i rather to have more than 20 maps in Addons. so can push the limitation to...... maybe 50 maps

i have benn posting to drone in the Mp test to update this , i pointed out the 15% who play mos maps dont like 24 map limit ...welll seeee..

RE: SWBF 2 WISH LIST!

Posted: Tue Mar 29, 2005 6:03 pm
by hooteni
also, i think it need to expand WAY, WAY, WAY, WAYYYYYY more on the galactic conquest mode. it was a great thing in SP, but needs to be brought into MP(like they originally planned to), and so that u can play GC with more than just the set maps (mod maps GC, *drools*). it needs to be brought more into the actual gameplay. it was(and still is) a great idea, they just didn't do enoguh with it

Posted: Wed Mar 30, 2005 3:08 pm
by Venom
the anti tank trooper have light repiting blaster rifle

shok tooper t-21

http://swg.stratics.com/content/gamepla ... blas_1.jpg

http://swg.stratics.com/content/gamepla ... rearms.php


arc trooper
http://www.wizards.com/starwars/images/ ... figure.jpg

rebel vanguard
http://www.thestarwarsgalaxy.com/hothbattle1.jpg



--------------------------------


add red arc whit 2 pistol and sniper rifle :)

Posted: Wed Mar 30, 2005 5:15 pm
by R2-D2
I'll like that you can pick up weapons.

Posted: Wed Mar 30, 2005 5:20 pm
by R2-D2

Posted: Wed Mar 30, 2005 10:04 pm
by BlackHawk549
the definition of vanguard is the foremost division or the front part of an army, not some guy with a big gun who runs around shooting the $h!t out of mechs and/or people

Posted: Wed Mar 30, 2005 10:24 pm
by Saturn_V
definately, definately needs better commands for the bots, I'm sick of seeing the idiot pilots not repairing the recharge droids... oh wait, that's Jasacademy I'm thinking of, nm ;)

Hakk's wish list for "Battlefront 2"

Posted: Wed Mar 30, 2005 10:28 pm
by Hakk9
Let me start by saying that I hope its an expansion instead of a whole new game because the word is that they are keeping the same engine. I wish they would try something new instead and include ragdoll physics, that way it could truly be a Battlefront 2. But anyway, that's just me...Overtime I have compiled a list of things I think should be added or corrected in the game that I've always wanted to do myself, but I couldn't do because I am still learning.

GENERAL
1. Redefined physics (ragdoll) and A.I. engine
2. Ability to customize ticket count for instant action battles
3. Improved graphics---framerate...what? Polish the graphics!
4. Players react to damage...like they walk slower or they have a limp-what I would really really want is a new health system...one where you could get shot in the leg or arm 3-4 times and still live but get shot in stomach, chest, or head once and you immediately die...ultra realism concept
5. Story mode-like Medal of Honor...stay as a single person and get to know them...progress through set paths in a series of levels and complete many objectives...different kinds, not just "go blow up the shield generator or defeat 200 baddies", but instead like "escort Vader through the interior of the captured rebel ship, past the blockade of rebels to get to Princess Leia"
6. Large space battles
7. New campaign modes for Episode III- this new game should focus primarily on the events of Episode III
8. Add something to spice up the Galactic Conquest mode
9. Rebel sniper needs a voice
10. New commands-surrender, capture, etc...
11. The BIGGEST thing I want to happen is for the command posts not to happen. I don't like the idea of spawning because it takes away the feel that you get when you watch the movies. I would like to run down the barren fields of Geonosis with 2000 clone troopers by my side, guns blazing, the whole CIS army running straight towards me. The bulk of both armies on the field at once-this would, of course, change the game almost entirely and would take away the customizational ticket count, but I like the idea a whole lot. It would allow massive onslaughts, more intense of a battle, better realism, more strategic gameplay, no "empty spaces" on the map, and last but not least, also call for almost any system to chug on framerate. But that's not a problem as long as you have a fairly high-end system. -this idea would of course have to be supported with way more names in the naming system or the naming system would have to be ditched for something new
12. Cheats: unlimited health and ammo, no reload time, etc...
13. Rewards for completing certain modes and levels with certain difficulty settings would be nice, that way the player could have a purpose for completing something other than racking up on 5,000 kills...to earn that special character from Republic Commando...hehehe...or maybe Darth Maul...hmm...
14. A record of all your kills and so on so forth
15. Climb ranks...gain experience...become a battle hardened rebel scum

FACTIONS
1. Bounty hunters as heroes!-Boba Fett, Jango Fett, Bossk, IG-88, etc...
2. Jedi playable characters!-and they're killable!
3. More Jedi-Anakin, Obi-Wan, General Greivous. etc...
4. Special faction designed for natives, Jedi, and bounty hunters...playable!
5. Bounty hunters take no sides
6. More characters for each faction-and they have their own uniqueness, their own advantages, instead of just different weapons
7. Jedi will fight Sith

WEAPONS
1. I've always dreampt of picking up weapons, like in Halo-they stay on the field
2. Fists and daggers can be used as weapons-melee is fun
3. Time until burnout is way way too fast- I personally think there should be no burnout times
4. More ammo!
5. Rebel rocket launcher needs to be more accurate
6. The shots need to travel faster- really you shouldn't be able to dodge an energy beam coming straight at you from 6 meters away by 5 feet
7. Shots should travel all the way across the map, instead of evaporating after traveling 300 feet
8. Anyone can trigger a mine-allowing for ultra realism
9. Weapons can be discarded
10. New weapons: stun baton, light repeating blaster, etc...
11. Include the mini assault turret (there is also one for the clone troopers, because I have a model of it) http://www.thestarwarsgalaxy.com/hothbattle1.jpg
12. I think that the players need to use their primary weapons until completely out of ammo, or unless they are in certain situations-you know how they tend to switch to a pistol alot
13. Jedi can use force push, mind trick, and choke
14. Thermal detonators deal WAY more damage and take up a BIG area with explosion
15. Thermal detonators now affect vehicles with substantial damage
16. Concussion grenades do WAY more damage to vehicles and hurt players WAY more. Bigger explosions too.

EXPLOSIONS AND PARTICLE EFFECTS
1. Some shots need to be less dense, like the one out of an AT-AT
2. Explosions are massive, encompassing a greater area of range and damage
3. More particle effects would be nice
4. Vehicle explosions send tons of pieces of debris everywhere, not just those big bulky pieces of craft and little fireballs
5. Debris can hit and kill
6. Explosions of vehicles can kill
7. Players do not drop out of a vehicle after it has exploded into a big fiery ball that was visible from outer space-this goes for turrets and the rest also-ultra realism concept
8. In air combat, debris will damage a ship

VEHICLES
1. All air vehicles have current altitude, max altitude, and ground level altitude
2. Can touch down on ground while flying, instead of bumping and exploding, and in the case of planets like Hoth, can grind into the snow- I hope all of you know what i mean--it's the ultra realism concept again- I want the vehicle health system to mimic the player health system, like damage one wing and keep going, break off one wing and hurdle to the ground-therefore, this concept would allow for cruising on the ground or slightly above the ground(that's why I included altitude), instead of flying toward the ground at an angle other than straight down and hitting it and then being propelled straight back up to the sky with heavy damage...remember that the health system operates on where the shot hits on the body of the victim-as for vehicles, the boosters, wings/arms, or cockpit would be the weak points
3. Ability to shoot players operating in open spaces in vehicles, like a player manning the laser turret on top of a tank-he can be shot in the back, or the head from a higher point
4. Ground vehicles have lower "hitpoints", except for the speeder bike and AT-AT
5. Speeder bike needs to go faster
6. The fact that only pilots can pilot air vehicles makes perfect sense...
7. There should be no ammo burnout for vehicles...if there is, the time until burnout should be increased MASSIVELY
8. Speeder bike shot accuracy needs to be tweaked
9. Speeder bikes take less damage when hitting the ground or running into an angled plane at high speed
10. Speeder bikes should not gain THAT MUCH air when hitting that small of a bump-the laws of physics here are a bit off
11. Air vehicles need to have higher speeds
12. Any vehicle with an R2 unit in it should automatically repair itself
13. More vehicles: A-Wing, V-Wing, Millennium Falcon, Starfighter, "Trade Federation Transport/Drop Ship", "Imperial Shuttle", etc...

MAPS-with campaign mode playable faction (/=it may go either way)
Geonosis (Republic/CIS)
Geonosis:Arena (CIS)
Trade Federation Control Ship (space battle- CIS)
Death Star I (space battle- Alliance/Empire)
Endor:Death Star (space battle- Alliance/Empire)
Endor:Forest (Alliance/Empire)
Utapau (Republic)
Star Destroyer: Rebel Ship (Alliance/Empire)
Coruscant: Imperial City (Republic)
Mustafar (Republic)
Naboo: Plains (CIS)
Hoth (Alliance/Empire)
-Note that I think that Geonosis, Endor, Naboo, and Hoth should all be redone due to the lack of accuracy when comparing them to the movies
-Hoth's shield generator needs to have WAY less hitpoints-watch what it takes to blow it up in the movie: one AT-AT blast
-There can be many, many more levels, most for Episode III
-I'm not sure about Coruscant, Mustafar, and Utapau, because the movie hasn't come out yet-I just know there is a battle on each of these planets in Episode III

If any of you have any questions on anything on my wish list, you can email me at [email protected]

-Hakk

RE: Hakk

Posted: Wed Mar 30, 2005 11:53 pm
by DeathT
12. I think that the players need to use their primary weapons until completely out of ammo, or unless they are in certain situations-you know how they tend to switch to a pistol alot
well because the ammo tend to run out quickly, like a rocket launcher, it spent really fast, so sometime i have to go to repair bot to get more ammo but sometime i want to stay and fight, so respawn will do
3. More particle effects would be nice
that will lag the graphic card a little bit like it could be a problem for intergreted graphic card
"4. Vehicle explosions send tons of pieces of debris everywhere, not just those big bulky pieces of craft and little fireballs "
again, same thing above
7. Players do not drop out of a vehicle after it has exploded into a big fiery ball that was visible from outer space-this goes for turrets and the rest also-ultra realism concept
i agree with out, eevery time i get exploded from the vehicle, im out of the vehicle lying on the ground dead.
3. Ability to shoot players operating in open spaces in vehicles, like a player manning the laser turret on top of a tank-he can be shot in the back, or the head from a higher point
that what i want too
4. Ground vehicles have lower "hitpoints", except for the speeder bike and AT-AT
that i half/half agree and disagree. i like to have a hitpoint based on the armor of the vehicle.
8. Speeder bike shot accuracy needs to be tweaked
i agree with out, it annoy that 1 sec holding the shooting will make the ammo get everywhere. it less accure which it bother me, that why i dont use it much
11. Air vehicles need to have higher speeds
yes please!! i love to use Republican Gunship. sometime some spot need help. so i have to get there before it too late. in Naboo Encounter, omg! it so long to get to other side. and most of the time it too late fo rme to save that post
12. Any vehicle with an R2 unit in it should automatically repair itself
that i thought it do that too. when i was in y-wing, then i got shot but i was expecting R2 to repiar it.... but it not! so it kinda piss me off

1. I've always dreampt of picking up weapons, like in Halo-they stay on the field
PLEASE!!!! i want that too. sometime rocket launcher out of ammo and repiar bot is out of nowhere. so i like to switch weapon... OR if i have a sniper rifle, and i ran out of ammo, and i saw a sniper rifle on the ground, when i stand on it, it will add more ammo like Halo did.

RE: Hakk

Posted: Thu Mar 31, 2005 8:46 am
by Venom
can i walk inside the large veivhles for esample gunship, millenium falcon , at-at ,imperial landing craft....

RE: Hakk

Posted: Thu Mar 31, 2005 11:47 am
by Neon
-A-wings, B-wings, naboo starfighter, ...
-Hero's like boba fett and jango fett.
-Killable Jedis.
-A space map where you have to go inside the deathstar and destroy it from the inside.
-Spin moves in vehicles. (barrel rolls)
-Only pilots may fly.
-Ability to choose different skins for you player(When you click on pilot, you see the X-wing pilot, when you click again on it, you see the Y-wing pilot, etc...)
-Aiwhas on Kamino.
-Double pistols
-Jedis can have force^powers and can jump very (!!) high, just like mace windu in the clone wars and ep2.
-Players can be jedi (but not darth vader, grevous, dooku, anakin, obi, yoda, darth maul qui-gon,... They appear in the game like the jedis appear in swbf1) Players have random jedis with a cape and hair :P
-Jedis can also jump down without getting hurt.
-Turrets at the ceiling on the deathstar.
-Wampa on hoth.
-And of course : HYPERSPACE !!!

Posted: Thu Mar 31, 2005 12:40 pm
by [SFI]Arthenik
I'd like the different skins for classes too.

BTW, the idea about killing a person, operating a vehicle turret (like at AT-TE) is in SWBF1. The trooper just has more hitpoints.

Re: RE: SWBF 2 WISH LIST!

Posted: Thu Mar 31, 2005 2:48 pm
by Dragonum
guru wrote:re : expand the limitation on Addons folder, i rather to have more than 20 maps in Addons. so can push the limitation to...... maybe 50 maps

i have benn posting to drone in the Mp test to update this , i pointed out the 15% who play mos maps dont like 24 map limit ...welll seeee..

i have 29 maps in my addon folder and it works

RE: Re: RE: SWBF 2 WISH LIST!

Posted: Thu Mar 31, 2005 3:00 pm
by guru
29? hmm maybe its based on the pc hardware like memory/processor? I dont know but ive informed dev that at 24 maps most people have crashes , he is looking into this for "something coming out".

Posted: Thu Mar 31, 2005 3:44 pm
by DeathT
-Spin moves in vehicles. (barrel rolls)
mmm thinking about Bashee in Halo 2?
i have 29 maps in my addon folder and it works
really?? most of us tend to have crashes on 24th map
29? hmm maybe its based on the pc hardware like memory/processor? I dont know but ive informed dev that at 24 maps most people have crashes , he is looking into this for "something coming out".
i highly doubt that. if the map loaded in GPU memory, it most likey the SWBF main menu will lag a little. so it might be based on RAM memory. who knows
-Only pilots may fly.
Since you pointed that out, can the other trooper become gunner and use it for transport?


and other thing i like to add, i like to add those number key (not the num pad) can be use to switch place in vehicle and starfighter. like 1 is pilot, 2 is right gun, 3 is left gun, 4 is passenger. you know what im talking about?

Posted: Thu Mar 31, 2005 4:37 pm
by Venom
i wish this neutral veichles

t-16 skyhopper
dewback
sandcrawler
jabba galeon

wookie veicles
gungan catapult
bongo
slave 1
and other.....

Posted: Thu Mar 31, 2005 5:41 pm
by Hakk9
Yea, I agree with the skin concept also, it allows for better realism, instead of everybody looking the same--you know it gets kinda hmmm after a while...oh and for all you that read my wish list...when I say "player", I mean the computer players, not you all. I also thought about double pistols, thats an idea that would work. (If you've ever seen any small clips of clones in action, they prefer the double pistols in tight situations...so therefore that would be a grand idea instead of a "ripoff" from Halo) Oh, and the walk around in your vehicle idea...that was actually one of the first mod ideas that ever came to my mind, because I wanted to pilot the Millennium Falcon and be able to walk around in it too. That idea would completely rearrange the way the vehicles work, but hey, anything is possible. I really like the idea, because it allows for ultra realism. We could make it work if they don't do it...
I remember seeing vehicles on Kamino in the original trailer, so what do you think...maybe they should add them back, eh...it would be pretty cool...after all, how did the clone troopers get there, or the CIS for that matter? Gunships!