Page 1 of 1
how do I Make captial ships explode?
Posted: Sat Apr 04, 2015 10:24 pm
by stealthunt3r
Pretty much like the topic is, how do i make them explode? I've seen it done in A KOTOR galactic conquest mod but those were custom models. I would like to, if possible just use the stock one.
Re: how do I Make captial ships explode?
Posted: Sun Apr 05, 2015 12:49 am
by razac920
The only reason the stock ones don't is because they have ridiculously high health and health respawn. For example, all_cap_rebelcruiser.odf has
MaxHealth = "999999.0"
AddHealth = "50000.0"
You'll want to remove health respawn, and have a more reasonable health. I'm not sure if there is an explosion effect in place (it might just disappear when destroyed) so add one if needed.
Re: how do I Make captial ships explode?
Posted: Sun Apr 05, 2015 12:58 am
by AnthonyBF2
Heh, we did this a long time ago on our server manager for the PS2 version of the game.
Once we lowered the capitol ship's health to 0, it just disappears. There are no effects or chunks.
And even then, the capitol ships are in 3 or 4 pieces and you would need to first get a modelling person to combine them, and then to make chunks, and maybe a large effects files so it looks real (maybe how they explode in EAW will be cool)
Then, you'll sill have a floating hangar, and some floating unprotected rooms...
After we broke the capitol ship objects, we then had a blast dropping ship bombs into the little rooms completely torturing the souls of the troops inside.
You would also need to make the hangar, and every single other object inside of part of the capitol chunks.
The best someone could probably do is make a script that would detect when the capitol ship is broken and kill every other object, turrets, and rooms at the same time so they disappear while the explosion happens.
Re: how do I Make captial ships explode?
Posted: Sun Apr 05, 2015 4:25 am
by hunpeter12
Or check via LUA when it's health is say at 10, and then use procedural animation + some effects to make it look like it explodes into chunks - stock capital ships are made of multiple parts anyway. To make it more more believable you need some modeling, of course.
Re: how do I Make captial ships explode?
Posted: Wed Apr 08, 2015 5:38 pm
by stealthunt3r
So would it be possible to edit the stock ships? I mean i can make new ones but i would like to know if i could edit the stock ones before i do that
Re: how do I Make captial ships explode?
Posted: Thu Apr 09, 2015 11:40 am
by hunpeter12
If you make a new space map, and open it in ZE you will see that each of the capital ships (but not the frigates) are made up of several smaller parts. That may work to your advantage. If you take the time, use some custom models and effects and procedural (in-editor) animation + some LUA code, you can have a pretty cool explosion, with the ship breaking into parts etc. Of course that's a lot of work.
Re: how do I Make captial ships explode?
Posted: Thu Apr 09, 2015 5:05 pm
by stealthunt3r
Well i went into the game after i did what razac920 suggested and saw that it just disappear's. I'm fine with having the work and everything. But what could i use to animate the pieces falling apart? I'm good with blender but what I read on the forms is that it's not possible to put animations from blender into battlefront. I've tried something called softimunge but had no success in trying to figure it out (yes i tired looking for tutorials). So what is the best thing i can use for the model and animations?
Re: how do I Make captial ships explode?
Posted: Thu Apr 09, 2015 5:42 pm
by AnthonyBF2
Zero Editor allows you to make animations to objects you place in your world.
We have tutorials for that but I think they are a bit sloppy, or the only one I found was impossible to read.
Jedimosse32 is working on modding videos soon and he said he will make one about ZE animations.
Stick around his topic within the next week or so and you'll have it.

Re: how do I Make captial ships explode?
Posted: Thu Apr 09, 2015 6:45 pm
by AceMastermind
anthonybf2 wrote:Zero Editor allows you to make animations to objects you place in your world.
We have tutorials for that but I think they are a bit sloppy, or the only one I found was impossible to read.
You
still have yet to say which tutorial is "sloppy" and "impossible to read". If this is a problem then we need to fix it, but you need to specify which tutorials and which parts need to be clarified.
The
procedural-animation-mode.doc that came with the modding tools is well written and easy to understand.
BF2_ModTools\documentation
Re: how do I Make captial ships explode?
Posted: Thu Apr 09, 2015 10:35 pm
by stealthunt3r
So I edited the stock capital ship a bit using blender. but why does it look like this --->
http://prntscr.com/6rv3xo
Re: how do I Make captial ships explode?
Posted: Fri Apr 10, 2015 3:47 am
by thelegend
I don't use blender to create models but it looks like you just opened a part of the ship. All capital ships in bf2 are divided into a few parts.
Re: how do I Make captial ships explode?
Posted: Fri Apr 10, 2015 10:08 am
by hunpeter12
I think he means why the model is black. Did you use
this method to export your models? If you didn't you should give it try. I never had any texture problem with it.
Re: how do I Make captial ships explode?
Posted: Fri Apr 10, 2015 11:37 am
by THEWULFMAN
You need to be more specific about the issue. "why does it look like this?" doesn't tell us what we need to know. I can't even begin to guess what your problem is.
Re: how do I Make captial ships explode?
Posted: Fri Apr 10, 2015 12:23 pm
by jedimoose32
anthonybf2 wrote:Jedimosse32 is working on modding videos soon and he said he will make one about ZE animations.
Stick around his topic within the next week or so and you'll have it.
Indeed, but I have to agree with Ace, and say that it's really best for stealthhunt3r to read the documentation. There's a really good chance that he won't need a video tutorial to get it.
Re: how do I Make captial ships explode?
Posted: Fri Apr 10, 2015 6:34 pm
by stealthunt3r
I'm fine reading the doc. I followed the hunpeter12 gave me but when i get to the part to unwrap it, the textures aren't showing properly.
this is it before i unwrap it --->
http://prntscr.com/6s7r2g
and this is what happens after I unwrap ---->
http://prntscr.com/6s7tn7
Is this fine or did I do something i wasn't suppose to or did I do something extra?
Re: how do I Make captial ships explode?
Posted: Sat Apr 11, 2015 4:44 am
by hunpeter12
You only have to unwrap/UV if you're making a new model, I should've told you that since the tutorial is mainly focusing on how to make a new object. You don't have to unwrap, just edit the model itself. You might have to change the UV's a bit though/add new textures to make the final result look believable. Unfortunately I don't have that much experience with modeling, so I can't be of much help on this part.