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Posted: Sun Jun 11, 2006 3:41 pm
by BF2-Master
AWSEOME!

Posted: Mon Jun 12, 2006 12:21 am
by Chamboozer
This looks great, but i literally laughed out load when i saw the origional qui-gon. his chin is sideways, his eyes are looking at the floor, and his lips are puckered up. it makes him look like an insane angry monkey with a broken jaw, lol. aside from that, great job.

Posted: Wed Jun 14, 2006 4:46 am
by richard
Looking soooooo good cant wait for the release =D

Posted: Wed Jun 14, 2006 7:08 am
by Teancum
Okay, the Qui-Gon model is done, which means that Qui-Gon, Quinlan and Cin are done and in-game. I just have to do a bit of work deciding who gets who's combos. So essentially they are done.

That being said, DO NOT FORGET that the release date is the same as version 1.1 of the BF1 conversion pack, which is scheduled for July 14th.

Posted: Wed Jun 14, 2006 12:54 pm
by demon_pato
guyz will you release the msh´s for others modders to use?? what do u guyz think of a 'model pack' (with all the models u plzn to releaase)??? plz when u get it done (whenever it is, im sure no one here is in hurry :D ) release it!! 8)

Posted: Wed Jun 14, 2006 1:45 pm
by Teancum
The meshes themselves will not be available. We don't want people modding the models and whatnot. I will say though that any model available in the version 1.1 of the pack can be used in future maps in the same manner you'd call the REP or CIS lvl in your LUAs.

Posted: Fri Jun 16, 2006 8:34 am
by richard
Cool but we CAN add our own force powers cant we?

Posted: Fri Jun 16, 2006 9:31 am
by Teancum
Nope. Once they're released you can only use them how we made them. That way I can assure we don't get nerfed-out versions with ugly reskins or horribly unbalanced force.

Posted: Fri Jun 16, 2006 12:13 pm
by sawyerdk9
They are your models so you can do whatever you see fit. Is there any "cloth" effect like with his hair or anything?

Posted: Fri Jun 16, 2006 12:24 pm
by Teancum
No. Wish there was, but there's just insufficient docs on cloth to do anything with it.