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Skeleton Props?
Posted: Sat Jun 16, 2007 12:52 pm
by authraw
I know it's kind of a long shot, but does anyone know where I could find some skeleton props? (Like, skeletons and parts of skeletons. Just a skull would be nice, too.) It would add a lot to the atmosphere of my map, but I can't seem to find any. Suggestions of where to look?
RE: Skeleton Props?
Posted: Sat Jun 16, 2007 1:37 pm
by Darth_Z13
Hmmm... for some reason I think I've seen a skeleton prop before. I've no idea where, but I'm almost positive I've seen one...

RE: Skeleton Props?
Posted: Sat Jun 16, 2007 1:39 pm
by FOOLIS
there are some in squeddies pack (nelvaan assets)
Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 1:50 pm
by authraw
FOOLIS wrote:there are some in squeddies pack (nelvaan assets)
Those are just bones, I think. I'm looking for a fuller skeleton (or a skull, at least.)

RE: Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 2:47 pm
by Caleb1117

I could use something like this aswell.
I found a few free ones, a skull and a full skeleton.
http://www.turbosquid.com/FullPreview/I ... /ID/212223
http://www.turbosquid.com/FullPreview/I ... /ID/289780
The full skeleton one, could probbly be exported into a bunch of smaller peices, so you could litter whole skeletons, or just a few arms/legs/pelvis'es.
Re: RE: Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 2:55 pm
by authraw
Actually, yeah, that would be great. I kind of need to litter skeleton pieces here and there.
Any 3D modelers out there feel like converting and splitting up a model?

RE: Re: RE: Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 3:10 pm
by Caleb1117
I could convert them to .xsi, and break them up, but I can't make it into a .msh.
RE: Re: RE: Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 3:13 pm
by Darth_Z13
An actual modeler will need to split up the pieces and export to .msh though.
http://files.filefront.com/Skeletonxsi/ ... einfo.html
RE: Re: RE: Re: RE: Skeleton Props?
Posted: Sat Jun 16, 2007 3:17 pm
by Caleb1117
I'm on it.

lowpoly skeleton parts in the assets
Posted: Sat Jun 16, 2007 3:24 pm
by AceMastermind
That full skeleton is 92000 triangles, you'll have to break it up into alot of pieces which could take quite a while.
There are some lowpoly skeleton parts in the assets, in the tat3_bldg_rancor_pit.msh file
2 skulls
1 hip
1 complete arm with hand
2 leg bones
Posted: Sat Jun 16, 2007 3:27 pm
by authraw
AceMastermind wrote:That full skeleton is 92000 triangles, you'll have to break it up into alot of pieces which could take quite a while.
There are some lowpoly skeleton parts in the assets, in the tat3_bldg_rancor_pit.msh file
2 skulls
1 hip
1 complete arm with hand
2 leg bones
Oh, that might work too. Is there any way to get them--you know--
off? So I could put them where I want?
Posted: Sat Jun 16, 2007 3:32 pm
by Darth_Z13
You'd need to use a registered copy of the 3D Object Converter to turn the .MSH into an .OBJ (?) file editable by XSI.

Posted: Sat Jun 16, 2007 4:58 pm
by Caleb1117
BTW can 3d object converter save a .OBJ/.XSI to msh?
Save it well?
Posted: Sat Jun 16, 2007 9:43 pm
by Penguin
nope
Posted: Sun Jun 17, 2007 12:40 am
by Caleb1117
It can't? GAAA! so I'm doomed to milksape which hates me.

Posted: Sun Jun 17, 2007 1:07 am
by authraw
Caleb1117 wrote:It can't? GAAA! so I'm doomed to milksape which hates me.

I don't even think Milkshape can save you. I'm pretty sure you need Softimage XSI to export files as .msh.
Posted: Sun Jun 17, 2007 7:22 am
by Caleb1117
Ah and I thought milkshape just hated me.