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Ewok logtrap question

Posted: Tue Aug 23, 2005 4:00 pm
by Rends
I played Endor singleplayer the other day and while i didn´t played this map for a long time (don´t ask me why) i saw the ATST woodtrap working. But i was realy surprised that once the trunk hit the walker the ATSt simple dissappear without destroying animation.
Was this ever the case (in unpatched game too? I thought it would fall to the side as it regular does when destroyed.
Just wonder...

RE: Ewok logtrap question

Posted: Tue Aug 23, 2005 4:17 pm
by fruitymarshmallow
Yup, it always worked for me, In campaign, the idiotic imperial atsts ONLY went that way and they just keep gettng smashed, I noticed too, however, that they just kinda blowup and disipear, with no animation. Sory, I'm not a modder so I whine a lot, but do you think it would be possible for someone to add an animation, maybe the normal BOOM and fall down thing to it? because the object is still there for a while (you can shoot the dissipeared walker)

RE: Ewok logtrap question

Posted: Wed Aug 24, 2005 12:34 pm
by sawyerdk9
it would be cool if you could make an animation where the atst got crushed.

RE: Ewok logtrap question

Posted: Wed Aug 24, 2005 1:44 pm
by Qdin
hmm... I've never seen it just disappear.

and what about the tripwire - since we're talking Ewok Traps - then is it actually working?

I dunno what you guys mean with the 'where the atst got crushed'

where would you add that Animation? to the .odf of the trap? the ATST?

RE: Ewok logtrap question

Posted: Wed Aug 24, 2005 3:58 pm
by Rends
Qdin, when the ATST doesn´t simple dissappear on your end and what happened then?

RE: Ewok logtrap question

Posted: Tue Sep 06, 2005 5:49 pm
by NegativeSmiley
I know on PS2 Everything works fine. The logs roll out and the At-ST Exploades. This is an interesting topic i'll definatly have to check this in game.

Posted: Thu Sep 08, 2005 3:26 am
by maxloef
what u mean roll out wer talking about the 2 logs smashing the atst from the side lol :P