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Change to combo file - Crash [Solved]

Posted: Mon Jan 19, 2015 5:25 pm
by jedimoose32
Hi everyone. I have a Corran Horn unit who has a dual phase lightsaber (essentially two lightsabers that he can switch between in-game). Each lightsaber has a different .combo file but of course the unit uses just the one animation set. The first lightsaber uses the Obi-Wan animations (for now) and the second uses Ki Adi Mundi's. This has been tested and it works, until I made some changes to the names of some animations in the second combo file (and of course in the animation folder as well).
Since Ki Adi Mundi uses a number of the 'default' human_sabre animations for his attacks, I copied in human_sabre_stand_attack1a, stand_attack1b, etc, and all of the other related "attack" oriented animations and renamed them stand_attack3a, stand_attack3b, etc, and changed the .combo file to reference those.
Now, every time I select Corran Horn in the unit menu, the game instantly crashes, and there is nothing in the error log indicating why. What have I messed up here? (I haven't done anything with combo files in ~5 years so maybe I'm overlooking something obvious?) I should also mention that this technique of renaming things worked with the Ki Adi Mundi jump attack.

SoldierAnimationBank\corranhorn\
Image

new_weap_hornsaber_b.odf
Hidden/Spoiler:
[code]
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee new_hero_horn2"

FirePointName = "hp_fire"
LightSaberLength = "1.38"
LightSaberWidth = "0.056"
LightSaberTexture = "purplelightsabre"
LightSaberTrailColor = "220 45 255 128"
[/code]
...and new_hero_horn2.combo
Hidden/Spoiler:
[code]
// was looked at 7/28

OffhandAnimation("stand_useforce", "FIRE")
{
Loop("FinalFrame");
AimType("Torso");
BlendInTime(0.15);
BlendOutTime(0.15);
}
OffhandAnimation("stand_useforce", "FIRE2");
OffhandAnimation("stand_useforce", "CHARGE");

Animation("stand_attack3a_end");
Animation("stand_attack3b");
Animation("stand_attack3a_upper")
{
AimType("None");
BlendInTime(0.0);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}
Animation("stand_attack3a_lower")
{
BlendInTime(0.15);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}

// Throw stuff....
ThrowAnimation("stand_throw");

State("CATCH_SABRE")
{
Posture("Stand");
// Sound("saber_catch");
Animation("stand_catch")
{
AimType("None");
BlendOutTime(0.2);
}

InputLock("All", "!Thrust");
AlignedToThrust();
}

State("IDLE")
{
Duration(0.0); // infinite duration
EnergyRestoreRate(); // (0.0, "FromSoldier")
InputLock(0.15, "Sprint", "Jump", "Crouch");

Transition("DEFLECT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Energy(">=", 2.5); // at least half a second worth of deflect time
Button("FireSecondary", "Press");
}
}
Transition("BACK_ATTACK")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
Thrust(">", 0.25);
ThrustAngle(135, 225);
}
}
Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
}
}
Transition("DASHFLIP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Sprint");
Button("Fire", "Press");
}
}
Transition("JUMPATTACK_FALL")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Jump", "Jet");
//The following should be true during a jetjump, jump, or fall
// unless we're more than 0.35 seconds from the apex
//NOTE: This may not allow luke to jump attack during longer falls
// or falling from a force jump when it could.
//VelocityY(">", -6.3);
Button("Fire", "Press");
}
}
}

State("DEFLECT")
{
Posture("Stand");
Sound("imp_weap_lightsabre_block");
Animation("stand_block_idle")
{
Loop();
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
LowResPose(0, "Frames");
}

Duration(0.0); // infinite duration, looping anim

EnergyRestoreRate(-10.0); // drain energy while ready to deflect
Deflect()
{
DeflectAngle(-110, 110); // deflect anything from forward arc
EnergyCost(0.0);

DeflectAnimation("stand_block_front1", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_front2", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left1", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left2", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right1", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right2", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
}

Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Fire", "Press");
}
}
Transition("DEFLECT_ROLL") // same as the code checking for rolling
{
EnergyCost(25.0);
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
Thrust(">", 0.9);
ThrustAngle(-120, 120);
}
}
Transition("DEFLECT_CROUCH")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
}
}
Transition("DEFLECT_JUMP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Jump", "Press");
}
}
Transition("DEFLECT_SPRINT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Sprint", "Down");
}
}
Transition("IDLE")
{
If()
{
Break();
Energy("<=", 0.0); // if no energy left
}
Or()
{
Break(20, "Frames"); // all transitions are breaking if Duration is 0
Button("FireSecondary", "Press");
}
Or()
{
Break(); // all transitions are breaking if Duration is 0
Button("Reload", "Press");
}
}
}

State("DEFLECT_JUMP")
{
Posture("Jump");

MustShowOneFrame();

Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}

State("DEFLECT_CROUCH")
{
Posture("Crouch");

MustShowOneFrame();

Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}

State("DEFLECT_ROLL")
{
Posture("Roll");

MustShowOneFrame();

Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}

State("DEFLECT_SPRINT")
{
Posture("Sprint");

MustShowOneFrame();

Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}

State("BACK_ATTACK")
{
Posture("Stand");
Animation("stand_attack_backwards")
{
BlendInTime(0.15);
BlendOutTime(0.3);
}

Sound("saber_swing");

InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(4, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}

Attack()
{
DamageTime(13, 20, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}

Transition("IDLE");
}

//Forward declare animations to allow BlendTimeTo references:
Animation("stand_attack3b_end");
Animation("stand_attack3c");

State("ATTACK1")
{
Posture("Stand");
Animation("stand_attack3a");
Sound("saber_swing");

InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(5, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

Transition("ATTACK2")
{
If()
{
TimeStart(5, "Frames");
TimeEnd(16, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER1");
}

State("RECOVER1")
{
Posture("Stand");
Animation("stand_attack3a_end")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}

InputLock("All", "!Thrust");
AlignedToThrust();

Transition("IDLE");
}

State("ATTACK2")
{
Posture("Stand");
Animation("stand_attack3b")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3b_end", 0.0);
BlendTimeTo("stand_attack3c", 0.0);
}
Sound("saber_swing");

InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(7, 12, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

Transition("ATTACK3")
{
If()
{
TimeStart(7, "Frames");
TimeEnd(17, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER2");
}

State("RECOVER2")
{
Posture("Stand");
Animation("stand_attack3b_end")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}

InputLock("All", "!Thrust");
AlignedToThrust();

Transition("IDLE");
}

State("ATTACK3")
{
Posture("Stand");
Animation("stand_attack3c")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
}
Sound("saber_attack_three");

//set a duration so we will go to state RECOVER3 before the animation ends
Duration(20, "Frames");
AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(12.0);
VelocityFromStrafe(3.0);
}
AlignedToThrust();

//StrafeFactor(0.5);
//TurnFactor(0.5);

InputLock("All", "!Thrust"); // lock all controls for duration of state
Attack()
{
DamageTime(4, 11, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}

Transition("RECOVER3");
}

State("RECOVER3")
{
Posture("Stand");
Animation("stand_attack3c");

Duration(37, "Frames");

AlignedToThrust();

Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}

AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}

ThrustFactor(0.0);
TurnFactor(0.1);

Transition("RECOVER3_WALK");
// {
// If()
// {
// Break(40, "Frames");
// ButtonsPressed("Any");
// }
// }
}

State("RECOVER3_WALK")
{
Posture("Stand");
Animation("stand_attack3c");

AlignedToThrust();

Transition("IDLE");
}

Animation("stand_dashattack2_end")
{
BlendInTime(0.10);
BlendOutTime(0.25);
}

Animation("stand_dashflip2");

Animation("stand_dashflip4")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashattack2_end", 0.15);
BlendTimeTo("stand_dashflip2", 0.15);
}

Animation("stand_dashflip2")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashflip4", 0.15);
BlendTimeTo("stand_dashattack2_end", 0.15);
}

State("DASHFLIP")
{
Posture("Stand");
Animation("stand_dashflip2");

EnergyRestoreRate(0);

RestartAnimation();
MustShowOneFrame();

AlignedToThrust();

Sound("saber_swing", 8, "Frames");

Duration(14, "Frames");

AnimatedMove()
{
VelocityZ(12.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);

InputLock("All", "!Thrust");

Attack()
{
AttackID("Dash2");
DamageTime(5, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}

Transition("DASHFLIP2");
}

State("DASHFLIP2")
{
Posture("Stand");
Animation("stand_dashflip2");

EnergyRestoreRate(0);

AlignedToThrust();

//Sound("saber_swing");

AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);

InputLock("All", "!Thrust");

Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}

Transition("DASHFLIP3")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}

Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}

State("DASHFLIP3")
{
Posture("Stand");
Animation("stand_dashflip4");

EnergyRestoreRate(0);

RestartAnimation();
MustShowOneFrame();

AlignedToThrust();

Sound("saber_swing", 8, "Frames");

Duration(14, "Frames");

AnimatedMove()
{
VelocityZ(7.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);

InputLock("All", "!Thrust");

Attack()
{
AttackID("Dash2");
DamageTime(0, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}

Transition("DASHFLIP4");
}

State("DASHFLIP4")
{
Posture("Stand");
Animation("stand_dashflip4");

EnergyRestoreRate(0);

AlignedToThrust();

//Sound("saber_swing");

AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);

InputLock("All", "!Thrust");

Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}

Transition("DASHFLIP")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}

Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}

State("DASHATTACK_END")
{
Posture("Stand");
Animation("stand_dashattack2_end");

Sound("saber_swing");

AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}
TurnFactor(0.3);

InputLock("All");
Attack()
{
DamageTime(2, 9, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}

Transition("IDLE");
}


// forward declare jumpattack_land, since jumpattack_fall refers to it:
Animation("jumpattack2_land");

State("JUMPATTACK_FALL")
{
Posture("Jump");
Animation("jumpattack2_fall")
{
Loop("FinalFrame");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}
Sound("saber_attack_three", 5, "Frames");

Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state

Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}


Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("JUMPATTACK_END")
}

State("JUMPATTACK_END")
{
Posture("Jump");
Animation("jumpattack2_end")
{
AimType("None");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}

Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
Duration(15, "Frames");
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state

Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}

Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("IDLE");
}

State("JUMPATTACK_LAND")
{
Posture("Stand");

Animation("jumpattack2_land")
{
AimType("FullBody");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.00);
BlendOutTime(0.20);
}

AnimatedMove();
InputLock("All");

Attack()
{
AttackId("JUMPATTACK2");
DamageTime(0, 6, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(800);
Push(4.0);
}

Transition("IDLE")
{
If()
{
Break(0.4);
ButtonsPressed("Any");
}
Or()
{
Break(0.4);
Thrust(">", 0.54);
}
}
}
[/code]
Also the BFront2 error log (minus the Severity 2 SoldierAnimation memory pool errors, otherwise it wouldn't fit in this post:
Hidden/Spoiler:
[code]
Opened logfile BFront2.log 2015-01-19 1318
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl. Skipping ETR's extra Dark Times missions
addme.lua too old: read version 4.0; expected at least 5.0
Tatooine: Tuskencamp - Found rvs.lvl - Adding KotOR era and modes
Tatooine: Tuskencamp - Found 212.lvl - Adding BFX era and mode
addme.SOL: Mass Effect: Unification (R5) is not installed! Continuing...
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0534432C
The key, value is: era_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
The key, value is: mode_1flag_g 1
The key is mapluafile, the formated value is: CPC<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 0534972C
The key, value is: key mode_1flag
The key, value is: subst 1flag
The key, value is: showstr modename.name.1flag
The key, value is: descstr modename.description.1flag
The key, value is: icon mode_icon_ctf
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: CPCg_1flag idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier edf_hero_jagfel has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 3
.\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a

Message Severity: 3
.\Source\HUDElement.cpp(254)
HUD Element Position requires 3 or 4 arguments

Message Severity: 3
.\Source\WeaponMelee.cpp(3035)
WeaponMelee explosion "rep_mace_groundcrack_exp" not found

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[4add2874]::State[JUMPATTACK_END]::Animation: failed to add 'jumpattack2_end' [979404cb]

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team1_capture" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team2_capture" not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'edf_weap_inf_autoturret' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]

[/code]

Re: Change to combo file - Crash

Posted: Mon Jan 19, 2015 6:20 pm
by Anakin
Message Severity: 3
.\Source\WeaponMelee.cpp(3035)
WeaponMelee explosion "rep_mace_groundcrack_exp" not found

Somewhere(in the combo file is a part where you make a groundcrack, but you spezify the attack in the odf. Have a look at mace stock source for reference) you are using mace groundcrack, but you don't have the odf

Re: Change to combo file - Crash

Posted: Mon Jan 19, 2015 6:38 pm
by jedimoose32
That's not what causes the crash though. As I mentioned, the whole thing works fine until I change the attack animations. Before I did that, the Mace ground attack animation works, just without the explosion effect.

Re: Change to combo file - Crash

Posted: Tue Jan 20, 2015 4:43 am
by Anakin
1st. it is never a good idea to have MS3 in the log and do not fixing them.
2nd looks like somehing is wrong with your jumpattack2_end

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[4add2874]::State[JUMPATTACK_END]::Animation: failed to add 'jumpattack2_end' [979404cb]

Re: Change to combo file - Crash

Posted: Tue Jan 20, 2015 6:11 pm
by jedimoose32
I added the Mace ground crack effects and changed the jumpattack2_end back to jumpattack_end (still looks okay in-game), and now the character seems to work fine. Thanks for your help.

I'm not sure why one or both of those caused this problem though, since by themselves they didn't cause a crash. It was only when I changed the character's stand_attack animations that they caused the crashing... odd. Thanks again!