Page 1 of 1
Rotate a fp model [Solved]
Posted: Mon Dec 22, 2014 1:13 pm
by Anakin
Hi,
i have a problem to rotate the stock e60r rocket launcher model for the fp. I tryed to rotate the whole model, and i also tryed to rotate only the hp_active, but thee rotation isn't ingame. Is there something special i need to do??
Re: Rotate a fp model
Posted: Mon Dec 22, 2014 3:28 pm
by thelegend
Freeze all transforms after you rotated it? It may work. But I am not sure.
Re: Rotate a fp model
Posted: Mon Dec 22, 2014 7:50 pm
by AceMastermind
1. Cut the geometry from the hierarchy
2. Rotate the model
3. Freeze All Transforms
4. Insert geometry back into hierarchy
Re: Rotate a fp model
Posted: Tue Dec 23, 2014 5:08 am
by Anakin
But the geometry is the base of the hierarchy.
Re: Rotate a fp model
Posted: Tue Dec 23, 2014 5:41 am
by Marth8880
Have you tried freezing all transforms regardless??
Probably not a good idea to make any big releases until all these problems are fixed, though!
Re: Rotate a fp model
Posted: Tue Dec 23, 2014 9:35 am
by Anakin
Freezing helped

thank you all
Re: Rotate a fp model
Posted: Tue Dec 23, 2014 2:52 pm
by AceMastermind
Anakin wrote:But the geometry is the base of the hierarchy.
Freezing geometry transforms should be done outside of the hierarchy regardless of where it is. If the geometry is the master parent you'll just have to unparent child nodes temporarily until you perform the operation. This is standard practice for setting up any scene and can't be ignored.