Yes for the commando sides with the arc kama it worked. But for some reason the mando with clone commando kama doesn't work. I'll try to complete remake the hexing the next days and hope it works than
==EDIT==
for poor i couldn't get the clonecommander cape working on the rc, too. So there seams to be a general problem. Someone an idea??
==EDIT2==
ok i forgot to add the new msh to the rc
So for the rc the clone commander cape works, but not for the mando. Maybe someone has an idea when i say that the mando was jango before he became a mando.
Ok jango was an mando, but i think you know what i mean
==EDIT3==
ok forget it all. i forgot to change all geometry names. in the odf it was called 2 times and i just chagned the first
stupide misstake it now works
EDIT4
Ok after the cloth thing works now i wanted to hex some chunks. And the only thing i like to do
I followed deviss tutorial to hex the 327 pauldron to an Republic Commando.
1st Problem i cannot find a bone to add it. the pauldron is more a hat for my RC
So after i thought ok than your RC is getting a hat i did the texture thing. So first there was no texture. And also the mshviewer didn't show the texture under the i.
So i thought ok maybe there is something wrong and i had a look at the whole MATL thing. I think i understand it now, and so i deleted some things here, some things there and tinkered my own MATL thing. Than everything back in the unit's msh and resized everything (old value - my removed things) and TADA the msh viewer now knows my texture. Hey that's great all my trys before didn't had such an success. The bad thing on it is Points and triangles are both 0
So i think i did something wrong with the resize. Is there a way to rescue my RC or should i restart the whole project??
I think Kino wrote somewhere how to identify the HEDER and MSH2 number from an msh file but i couldn't find it yet.
Double posting is against the RULES; please EDIT your post instead -Staff
==EDIT5==
^Sorry for that. Are edited Posts marked as "New" for other members?? Because it would be bad if i post a new question and nobody notice because the Thread is too old.
So please forget all things above, i decided to make a new Hex Try. This Time i replaced an Chunk with an other one. Same Problem is the texture.
The Image should be selfe explained. I added the new Texture MATD to the MATL. Than resized the MATL, and pased it again in the msh file.
As you can see i also changed the Quantity.
At the new MODL part i changed the PRNT thing and changed the MATI.
But as you can see the MshViewer didn't show up the texture. Someone an idea??
I really don't know what the problem is.