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Re: Geonosis: Landing At Point Rain

Posted: Sun Jan 10, 2010 4:41 pm
by Delta-1035
Good job, this map is getting better and better. :thumbs:

Re: Geonosis: Landing At Point Rain

Posted: Sun Jan 10, 2010 4:48 pm
by Darth_Spiderpig
Thanks, working hard on it. :P

Re: Geonosis: Landing At Point Rain

Posted: Sun Jan 10, 2010 10:37 pm
by Eggman
Nice. :thumbs:

I love ZE animations, it makes me sad that animation mode crashes so frequently for me; it makes animating things a real pain. It looks like they're just flying in a straight line right now (which is absolutely fine) - just wait until you get the hang of all the things you can do with rotation/local translation/spline transitions/other stuff. It's fun. :P

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 4:32 am
by CodaRez
Lol very nice :thumbs:

Suggest u have maybe 3 V-19 torrent models ZE-anim-ed to fly behind them(or among them) as escort

(of course, in a V-formation)

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 8:27 am
by JadenWolf32
CodaRez wrote:Lol very nice :thumbs:

Suggest u have maybe 3 V-19 torrent models ZE-anim-ed to fly behind them(or among them) as escort

(of course, in a V-formation)
It's a good idea, but I don't remember any V-19 in the episode :( .

Maybe if alongside with the Gunships you puted Y-Wings(also as a unit)(of course you need its model first :roll: )!
Try adding the Rebels Y-Wings first and see how it looks like!

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 8:31 am
by Darth_Spiderpig
CodaRez wrote:Lol very nice :thumbs:

Suggest u have maybe 3 V-19 torrent models ZE-anim-ed to fly behind them(or among them) as escort

(of course, in a V-formation)
Would it work with Mav's Y-Wing from the Dark Times? :wink:

I asked him if I could use it, but it seems I have to wait until he releases it as asset. :(

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:18 am
by Delta-1035
Darth_Spiderpig wrote: I asked him if I could use it, but it seems I have to wait until he releases it as asset. :(
Will he? Because that's already a good news! :P

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:20 am
by Darth_Spiderpig
Well, he said that it isn't a released assetr yet.

Sounds like we'll get it sometime after DT2, I guess. :thumbs:

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:21 am
by Delta-1035
Oh, I guess so. :wink:

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:22 am
by Darth_Spiderpig
Let's hope we'll get it a bit earlier. :P

Update


Map crashes now...

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:26 am
by Delta-1035
:| Ok, that's not a good news...

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:27 am
by Darth_Spiderpig
Not really, weird thing is the game doesn't find the dome flyers anymore. :shock: :?

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:37 am
by Delta-1035
Weird.. try a manual clean (im almost sure you tried this, btw).

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 11, 2010 10:39 am
by Darth_Spiderpig
Yeah, I did. :P

Not to get too far off topic, I will try to open a topic in the modding section if I don't find any solution. :wink:

Re: Geonosis: Landing At Point Rain

Posted: Tue Jan 12, 2010 1:24 pm
by Labj
Nice updates(except for the crash lol) i really like those flying gunships, nice work on that

Re: Geonosis: Landing At Point Rain

Posted: Sat Jan 23, 2010 3:20 pm
by Lagomorphia
Will the RC geonosians be a new model or just the standard one with a beam weapon?

Re: Geonosis: Landing At Point Rain

Posted: Sat Jan 23, 2010 3:45 pm
by Darth_Spiderpig
Lagomorphia wrote:Will the RC geonosians be a new model or just the standard one with a beam weapon?
For now it is the stock model with the stock sonic blaster msh and the spider droid beam.

Re: Geonosis: Landing At Point Rain

Posted: Sun Jan 24, 2010 3:33 pm
by Lagomorphia
I made something similar once, but I used the Rebel's yellow sniper rifle colour, and used the beam as secondary ordanance with hidden chaingun ammo as primary. That way it's a sustained beam that does constant damage.

Re: Geonosis: Landing At Point Rain

Posted: Sun Jan 24, 2010 5:18 pm
by Blade117
That's a cool way to go about it.

Re: Geonosis: Landing At Point Rain

Posted: Mon Jan 25, 2010 3:08 am
by Darth_Spiderpig
Lagomorphia wrote:I made something similar once, but I used the Rebel's yellow sniper rifle colour, and used the beam as secondary ordanance with hidden chaingun ammo as primary. That way it's a sustained beam that does constant damage.
That sounds interesting, might give it a shot.