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Hex editing Anakin hood to Sith problem [solved]

Posted: Mon Jul 13, 2009 6:42 pm
by YaNkFaN
I tried hexediting the anakan hood to the sith model and this was the problem should i put a link to my .msh or does anyone know what would cause this also should i post anything else like .odf?
Hidden/Spoiler:
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I think it's not my hex editing but the fact that he has two capes not sure though

Re: hex editing problem

Posted: Mon Jul 13, 2009 6:50 pm
by Deviss
YaNkFaN wrote:I tried hexediting the anakan hood to the sith model and this was the problem should i put a link to my .msh or does anyone know what would cause this also should i post anything else like .odf?
Hidden/Spoiler:
Image
I think it's not my hex editing but the fact that he has two capes not sure though
i have the same problem hex editing dooku's cape to a custom model, the cape don't attached and this floating for up xD, YaNk i ready your PM and i tried but have the same problem so sorry

Re: hex editing problem

Posted: Mon Jul 13, 2009 6:52 pm
by YaNkFaN
thanks for trying I'd figure I'd give it a shot and see if anyone else knew how to fix this or would be willing to fix it in XSI?

Re: Hex editing Anakin hood to Sith problem

Posted: Mon Jul 13, 2009 10:42 pm
by Maveritchell
You need to hexedit in the correct cloth collision chunks as well; if you browse through the cape's MODL chunk, you will see a section where it references certain cloth collisions. Those are separate MODL chunks unto themselves that will need to be added in.

Re: Hex editing Anakin hood to Sith problem

Posted: Tue Jul 14, 2009 6:47 am
by YaNkFaN
in the .msh file how are the collisions named there's a lot of roots and bones and then eff_stuff and then there's c_(parts of the body) which one of these is the collision that i'm looking for

Re: Hex editing Anakin hood to Sith problem

Posted: Tue Jul 14, 2009 9:34 am
by Maveritchell
Cloth collisions use the naming prefix "c_", but it really doesn't matter exactly what they are called, because as I mentioned above, they are all listed in the cloak's MODL chunk. If you browse to the MODL chunk for the cloak and then look at the very end, you will see a COLL chunk within the MODL, and it will list all the collision MODL chunks (as well as their parents).

Re: Hex editing Anakin hood to Sith problem

Posted: Tue Jul 14, 2009 6:10 pm
by YaNkFaN
it worked as usual thanks as always mav