Object problem

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B.I.G_Cookie
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Object problem

Post by B.I.G_Cookie »

Ok I wanted to place vehicles as objects but this happened :?

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Re: Object problem

Post by YaNkFaN »

the vehicle will fix itself in game (it has to do with animations) if you want to make the vehicle into a prop you must change the class label from flyer or hover to armedbuilding
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Re: Object problem

Post by B.I.G_Cookie »

YaNkFaN wrote:the vehicle will fix itself in game (it has to do with animations) if you want to make the vehicle into a prop you must change the class label from flyer or hover to armedbuilding
So if I munge the vehicle will look right?
And in ZE it will look like that?
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Re: Object problem

Post by FragMe! »

Basically Yes, for placement just try and place the main body of the ship where you want don't worry about the floating bits.
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Re: Object problem

Post by B.I.G_Cookie »

Ah thanks it works :D, but now I've got an other poblem:

I placed a blue AAT in ZE, but ingame the AAT is brown. Why?
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Re: Object problem

Post by [TFA]Padawan_Fighter »

B.I.G_Cookie wrote:Ah thanks it works :D, but now I've got an other poblem:

I placed a blue AAT in ZE, but ingame the AAT is brown. Why?


Did you munge?
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Re: Object problem

Post by FragMe! »

For the AAT did you also place it as an object?
Are you loading a non-custom CIS side and is there a call for the AAT in the LUA.
That is probably overriding your changed one in your world. But the thing is you can't not (hmm double negative) call for it to be loaded because then you would not get sounds and explosions and such.

If it is a placed object (non spawned vehicle) you can make a copy of the required files, drop them into the appropriate folders in your world directory change the names a bit, hex edit the msh file to use the new tga file and place that one in your world. Easy huh :)
If it is a spawned vehicle you may have to make a custom side for it and then the only thing that would have to change is the colors in the TGA, and everything can keep it's orignal name.
Then of course you'd need to add the proper bits to the lua
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Re: Object problem

Post by B.I.G_Cookie »

I placed the AAT as an object and I've got all necassary TGAs in my msh folder.
So why isn't it show up ingame?
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Re: Object problem

Post by FragMe! »

B.I.G_Cookie wrote:I placed the AAT as an object and I've got all necassary TGAs in my msh folder.
So why isn't it show up ingame?
And the msh file too right :wink:
Now is it not showing up in game or it shows up and it is still brown?
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Re: Object problem

Post by B.I.G_Cookie »

Of course. I've got all necassary MSH and TGA in my MSH folder and all ODF in my ODF folder. :)

Ingame
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Last edited by B.I.G_Cookie on Thu Apr 02, 2009 8:50 am, edited 1 time in total.
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Re: Object problem

Post by Teancum »

B.I.G_Cookie wrote:Of course. I've got all necassary MSH and TGA in my msh folder and all ODF in my addon folder. :)
You can't just dump them into your addon folder if that's what you mean. You have to actually build a new side.
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Re: Object problem

Post by B.I.G_Cookie »

This with " my addon folder " was a spelling mistake sorry :roll: I meant odf folder, edited :P
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Re: Object problem

Post by Teancum »

Just making sure. :P

Try a manual clean on your side folder, then re-munging to see if that does the trick.
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Re: Object problem

Post by B.I.G_Cookie »

ok I will try it, but before one thing I believe I've got the reason.
On my map there are 2 AATs spawned as a vehcile and some AATs placed as an object. And the vehicle AATs are brown, because I didn't include the custom sides yet. Are the other AATs brown too, because of the missing the custom sides? :)
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Re: Object problem

Post by Teancum »

If you're not specifying a custom side then yeah. Are you referencing a custom side in your lua?
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Re: Object problem

Post by B.I.G_Cookie »

No I don't have any custom sides in my side folder and in my lua.
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Re: Object problem

Post by B.I.G_Cookie »

Well, I have a new problem:
I placed some ATTEs and some MTTs in my new map, but they don't show up ingame, why?
Maybe it's because they are command vehicles?
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Re: Object problem

Post by Teancum »

Yep, you probably need to add the CommandHover pool
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Re: Object problem

Post by Superm9 »

AND the commandWalker pool, too :wink:
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Re: Object problem

Post by AQT »

There's a prop gunship in the stock Coruscant world assets if you want to use that one instead of the flyer one.
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