Query: about sides...

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aragorn12712

Query: about sides...

Post by aragorn12712 »

Query: How do you make a side that uses only one model, but a different skin for each guy?

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Last edited by aragorn12712 on Tue Sep 18, 2007 5:46 pm, edited 1 time in total.
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Maveritchell
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Re: Query: about sides...

Post by Maveritchell »

You have to duplicate the .msh file and hexedit in different texture names for each different skin.
aragorn12712

Re: Query: about sides...

Post by aragorn12712 »

So i just have to find where it says the texture name and rename it in the hex editor?

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Last edited by aragorn12712 on Tue Sep 18, 2007 5:47 pm, edited 1 time in total.
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Maveritchell
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Re: Query: about sides...

Post by Maveritchell »

That's correct. You also need to make sure that your new name has the same number of characters as the old name (once you look around in the editor you'll see why). Note that sometimes there's more than one instance of the .tga name.
RepSharpshooter
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Re: Query: about sides...

Post by RepSharpshooter »

Hey can't you just include this in the odf:

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OverrideTexture         = "cis_inf_battledroid_green"
This is how the battle droids use the same b1 geometry but have different colors
Caleb1117
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Re: Query: about sides...

Post by Caleb1117 »

Sometimes, yes.
But the .msh has to have been exported in a certain way, for this command to work, and (unfortuanatly) most aren't.
aragorn12712

Re: Query: about sides...

Post by aragorn12712 »

Query: So, for example I could change cis_inf_jangofett.tga to mnd_inf_jettroopr.tga?

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Caleb1117
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Re: Query: about sides...

Post by Caleb1117 »

aragorn12712 wrote:Query: So, for example I could change cis_inf_jangofett.tga to mnd_inf_jettroopr.tga?

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Yes, that would work, same number of characters.
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