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Hexediting and AnimatedAddons
Posted: Fri Feb 06, 2009 4:45 pm
by fiddler_on_the_roof
How can I fix this?
this was a hexedit, and I crashes. Iam pretty sure that i did everything right.
Aslo, is there a way I can put this visor down over his eyes?
also is there a way to get the pauldron down lower on the neck, right now it is up really high.
does this have to be done in XSI, or not?
thanks in advance
Re: Hexediting and AnimtedAddons
Posted: Fri Feb 06, 2009 5:04 pm
by Maveritchell
fiddler_on_the_roof wrote:Iam pretty sure that i did everything right.
I am pretty sure that you did not, here's why:
fiddler_on_the_roof wrote:
Redo your hexedit, and use Unwrap3D to check it (if it works in that, it will probably work ingame).
fiddler_on_the_roof wrote:Aslo, is there a way I can put this visor down over his eyes?
also is there a way to get the pauldron down lower on the neck, right now it is up really high.
does this have to be done in XSI, or not?
thanks in advance
You should adjust something like that in XSI, yes. It's easiest that way.
Re: Hexediting and AnimtedAddons
Posted: Fri Feb 06, 2009 8:43 pm
by fiddler_on_the_roof
is there any other way to move them down?
Re: Hexediting and AnimtedAddons
Posted: Fri Feb 06, 2009 8:49 pm
by Maveritchell
fiddler_on_the_roof wrote:is there any other way to move them down?
Yes. You can move objects easily with hexediting the TRAN chunk. What you want to do is move
and rotate, though. You have some control over rotation with the TRAN chunk, but it uses an odd format for its representation of rotation and I couldn't tell you how to figure it out.
But it's a waste of time to do that, when like I said, it's just as easy to import a msh into XSI, rotate it and move it, and then reexport it with MshEx.