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Animated Soldier Prop

Posted: Wed Nov 28, 2007 7:30 pm
by Maveritchell
Has anyone ever turned a player unit mesh into an animated prop (using the playerunit's idle animation)? If so, how might I go about this? I'm looking to create an animated prop that has the mesh of "jed_inf_sith" and stands in the unit's idle pose (but preferably is in the idle animation as well).

Re: Animated Soldier Prop

Posted: Wed Nov 28, 2007 8:33 pm
by MasterSaitek009
I'm lookin' for the tutorial that someone posted (Snork maybe?)
But I'm not finding it.... :?

Re: Animated Soldier Prop

Posted: Wed Nov 28, 2007 11:02 pm
by Caleb1117
Snork did a tut, but the search function is weird ATM, but yes.

Re: Animated Soldier Prop

Posted: Wed Nov 28, 2007 11:11 pm
by trainmaster611
Jawa_Killer added Yoda to his map as a prop in ML Kashyyk but removed it because he was animated.

Re: Animated Soldier Prop

Posted: Wed Nov 28, 2007 11:34 pm
by Master Fionwë
I tried to do that some time ago with one of my test maps, just for the heck of it. Didn't work so well. :( :faint: In fact, it actually crashed ZE! lol

Re: Animated Soldier Prop

Posted: Wed Nov 28, 2007 11:48 pm
by AceMastermind
Snork's Animated Prop Tutorial

*Added to the "Everything you need" thread, under "Mapping & ZeroEditor"

Re: Animated Soldier Prop

Posted: Thu Nov 29, 2007 12:09 am
by Maveritchell
Thanks for the PM, Ace. That sorted it out. Feel a little D'oh for missing that tutorial.