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Posted: Thu Jul 27, 2006 2:26 pm
by Tohron
The KOTOR Hero assault seems to go a bit too heavy on the Force lightning, the villains should use their other powers more. Also, Darth Revan seems basically invincible - when I attacked him as a Jedi, he just kept on blocking everything. He was even able to block a returning light saber (from saber throw) just by blocking in front of himself with his own saber, which is unrealistic. Great map overall though, lots of work.
Posted: Thu Jul 27, 2006 2:34 pm
by Rends
First, thx to all of you for downloading and playing streets. Hope you enjoy it!
Teancum made the KOTOR mode and i´m sure he is reading the posts about heavy using force lightning carefully.
But it´s up to him to make any changes (esp. for the next modmappack wich will include KOTOR heroes and streets).
I will check the Boba Fett missing sounds so it might be possible that a Streets 1.1 version will make it in the mappack.
Rends
Posted: Thu Jul 27, 2006 3:11 pm
by Teancum
Regarding all these jedi errors about using to much force and blocking while the saber is being thrown --- there's nothing I can do. That's how the engine handles things. I did all I could but at some point you hit a roadblock where it comes down to how the engine is made.
I've play many, many,
many,
many, MANY times in KotOR hero as every character to balance things out. I've balanced them out and have never had trouble killing this or that character.
Characters seem to be random as to whether they are hard to kill, what powers or weapons they use, etc. I think jedi characters were never fully fleshed out in the engine, so in some ways they still behave like standard infantry.
Wish I could fix it.

Posted: Thu Jul 27, 2006 3:40 pm
by RevanSithLord
"Darth Revan seems basically invincible"
I am invincible...oh you were talking about the maps Darth Revan, my bad...
Well, anyway, I love this map.

Seemed kinda 'dark dark' though. Maybe it just maybe my settings. Still got around good though, maybe I should play with the lights off. lmao. It just might've been the glare from the sun outside that caused it to look incredibly dark. O_o
Posted: Thu Jul 27, 2006 5:24 pm
by (GT)superfobio
No the map is pretty dark
Posted: Thu Jul 27, 2006 7:11 pm
by RevanSithLord
Ok. Was just checking to see it wasn't something wierd going on with my comp or nothin.
Posted: Thu Jul 27, 2006 9:04 pm
by Chamboozer
Darth Bandon should have a double- bladed saber.
Posted: Fri Jul 28, 2006 7:37 am
by Rends
If you find the map to dark you need to calibrate your Monitor. there are tons of webside regarding Monitor calibration.
The map is dark but you should be able to see everything. there are no black areas anywhere.
Rends
Posted: Sat Jul 29, 2006 4:23 am
by Lollilo
in GCW you can not play as a wokie, the wookie is not added in te LUA so there's no wookie to choose...
Posted: Sat Jul 29, 2006 9:01 am
by yankeefan05
This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
Posted: Sat Jul 29, 2006 11:13 am
by Rends
mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl

Posted: Sat Jul 29, 2006 11:35 am
by Talibanman
Rends wrote:mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl

wasn't she in your avatar once?

Posted: Sat Jul 29, 2006 12:04 pm
by sawyerdk9
Kotor Assault Crashes for me.
It gives these errors in the BFront log. I don't have the BF1 conversion pack if that is a problem...
Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\kor\kor.lvl
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "kor_inf_hanharr" weapon 4 "all_weap_inf_buff_damage" not found
Posted: Sat Jul 29, 2006 12:59 pm
by yankeefan05
Rends wrote:mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl

Cool. How did u get her in-game like that?
Posted: Sat Jul 29, 2006 2:44 pm
by Rends
mcdestroyer wrote:Rends wrote:mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl

Cool. How did u get her in-game like that?
I asked her beeing my hero
Serios it´s a flat transparent polygon wich i textured with a pic of her.
Rends
Posted: Sat Jul 29, 2006 2:53 pm
by yankeefan05
Sounds alright. U used...XSI or GIMP or Photoshop or.......?????
Sorry, just want to know how to do that.
Posted: Sat Jul 29, 2006 3:29 pm
by Rends
i used paintshoppro for the tga file and used XSI to create the polygon.
Posted: Sat Jul 29, 2006 3:39 pm
by yankeefan05
Ok, thanks. Ill kept it all in mind for future maps (If the Mod Tools let me install and I get my first map back to resume mode).
Posted: Sat Jul 29, 2006 4:53 pm
by ML_916
Rends, this is really one of the absolutely best maps I´ve ever played..
I hope you´ll make Abridon city too because that map seems to be really cool...I really think SWBF 2 needs more "city maps"...
Posted: Sun Jul 30, 2006 10:46 am
by Lollilo
@Rends
Did u fixed that with the unplayable wookie in GCW?