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Giving the rancor and sarlacc health. and changing colors.
Posted: Mon May 21, 2007 10:53 am
by brokenshard_of_glass
How would one go about allowing the rancor to be killed? And how can you change the color of the rzncor so that it looks like a rare variety?
I would very much appreciate it if someone could please tell me how this will work (if it can).
Posted: Mon May 21, 2007 11:25 am
by EGG_GUTS
No need for all the smiley's. To change the rancor's color open up it's tga in the tatooine msh file.
Posted: Mon May 21, 2007 11:46 am
by Caleb1117
Technicly the rancor is just an animated building right? (someone stop me if I'm wrong.)
so you could just give it hp.
MaxHealth = "100.0"
^ in ODF
As for getting it to crumple up and die like a unit... I have no clue.
Posted: Mon May 21, 2007 11:49 am
by brokenshard_of_glass
Caleb could I assign it an animation? such as the soldier death animation thing.
Posted: Mon May 21, 2007 12:00 pm
by Caleb1117
most likely, but I don't know how.
Posted: Mon May 21, 2007 12:17 pm
by The_Emperor
You can't. Units have waaaay different skeletons.
Only thing you can do is make it explode into bits, or just freeze it till it dissapears.
there may be a way to flip it over after death, but I don't think so.
Posted: Mon May 21, 2007 1:24 pm
by Ace_Azzameen_5
Yeah, you can make a half-rate ZE animation of the rancor falling over. Lua could trigger it when its loses it's HP.
Posted: Mon May 21, 2007 3:05 pm
by ARC_Commander
An explosion would be funny.
Posted: Mon May 21, 2007 3:30 pm
by Ace_Azzameen_5
And realistic if it had 'heated guts' particles.
Posted: Mon May 21, 2007 3:40 pm
by The_Emperor
Meh, why would a creature explode after it dies through blasterfire etc

If the ZE flipping over works, that'd be the best IMO. Then again, perhaps chunks are easier. Dunno.
Giving the sarlacc health? Same way, put MaxHealth = "???.?" in the odf. I'm not sure how the sarlacc works but I think only the tencacles are animated/dangerous, the rest is just like a normal object, so you'd have to shoot all tentacles seperatly for it to die. Heh, that's pretty fun.
Those'd go best with an explosion I think, not so much a fiery explosion, but those things falling apart in chunks
