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Problem with adding cloth [Solved]

Posted: Fri Jan 02, 2009 2:59 pm
by Dragonum
i try to add a cape on my bly model,
but it wont work.

i used the tutorial to add a cloth in xsi.
hier is a pic from xsi.
Image

Bly ODF
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "kas_inf_ep3_kashyyyk_trooper1_1"

[Properties]
ClothODF = "rep_inf_bly_cape"

GeometryName = "rep_inf_bly"
GeometryLowRes = "kas_inf_ep3_kashyyyk_trooper1_2_low1"
//FirstPerson = "REP\repfelsn;rep_1st_feluciatrooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Cloth ODF
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_bly"
i enveloped the cape to bone_pelvis
i made 4 spheres for collision
i select the fixed points


thanks
dragonum
i select the cape and then used the create cloth tool

Re: problem with adding cloth

Posted: Fri Jan 02, 2009 11:46 pm
by AceMastermind
What exactly isn't working, is the kama just not showing up or the collision not working?

Re: problem with adding cloth

Posted: Sat Jan 03, 2009 4:47 am
by Dragonum
the kama just not showing up.
collision, i dont know before i get the kama ingame

Re: problem with adding cloth

Posted: Sat Jan 03, 2009 11:55 am
by AceMastermind
I can't tell you what went wrong except that it's definitely due to user error, you did list the steps that you took but it's very likely you've made a mistake somewhere in the process, I'll debug your scene if you want me to.

Re: Problem with adding cloth

Posted: Sat Jan 03, 2009 12:04 pm
by FragMe!
From experience things that can make it not show up are:

Not being enveloped properly
The proper things not being called for in odfs. The name of the cape odf should have the same name as what it was called in XSI. The attachedmesh referenced is the name of the units msh file not the odf.

But it looks like you have done that but it is worth a double check, even go as far as redoing the enveloping and cloth generation.

Oh and slightly sideways on the topic, if you for get to do the attachpoints it is really funny as in the unit selection screen the kama falls off :) Found that one out too.

Re: Problem with adding cloth

Posted: Sat Jan 03, 2009 12:10 pm
by Dragonum
FragMe! wrote:From experience things that can make it not show up are:

Not being enveloped properly
The proper things not being called for in odfs. The name of the cape odf should have the same name as what it was called in XSI. The attachedmesh referenced is the name of the units msh file not the odf.
i tryed both, nothing happen
FragMe! wrote: Oh and slightly sideways on the topic, if you for get to do the attachpoints it is really funny as in the unit selection screen the kama falls off :) Found that one out too.
happend to me too, but now i get no kama ingame



dragonum

Re: Problem with adding cloth

Posted: Sat Jan 03, 2009 12:52 pm
by FragMe!
If you are willing to send just the exported msh I can have a look at it with 3DUnwrap and see if the cape is actually getting exported. PM a link if you want to.

Re: Problem with adding cloth

Posted: Mon Jan 05, 2009 7:35 am
by Dragonum
thanks to AceMastermind
special thanks to FragMe!

i get the update to xsi 5.11.
now it works for me.
looks like you need xsi 5.11 to export cloth.

thanks
dragonum

Re: Problem with adding cloth

Posted: Mon Jan 05, 2009 11:56 am
by DarthD.U.C.K.
you dont need 5.11, it worked with 5.1 for me

Re: Problem with adding cloth

Posted: Mon Jan 05, 2009 12:42 pm
by AceMastermind
Yeah you don't need 5.11 to export cloth successfully, it'll work with version 5 and all of it's point releases, the main thing is to follow the tutorials take your time and make sure you prepare everything properly before hand.

Re: Problem with adding cloth

Posted: Mon Jan 05, 2009 2:29 pm
by Dragonum
but i did not change anything from 5.1 to 5.11 for my trooper
if i export with 5.1 the cloth wont work
if i export the same trooper without changing anything with 5.11 it works fine.

maybe i am the onlyone where this happen :?