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Putting BF2 charactors in to a BF1 mod map
Posted: Thu Dec 06, 2007 2:08 am
by PoRCH WooKIE
can i do it? how exactly?
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Thu Dec 06, 2007 10:07 am
by Caleb1117
Copy the mesh and tga's, then change the name of the mesh the unit ODF calls.
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Fri Feb 29, 2008 10:10 pm
by redgroupclan
are there certain characters we cant put into bf1 from bf2? like the clone commander or heavy trooper cuz they have cloth that moves with much detail? think i heard cloth causes problems
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Sat Mar 01, 2008 10:39 am
by Teancum
They'll all work in SWBF1, you just won't see the cloth.
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Tue Mar 04, 2008 6:24 pm
by redgroupclan
i see. well then, i have to go re-download the bf2 mod tools >_>
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Wed Mar 05, 2008 12:11 pm
by Commander_Cody771
Leave it overnight! That download can be really slow.
Re: Putting BF2 charactors in to a BF1 mod map
Posted: Fri Mar 07, 2008 2:18 pm
by redgroupclan
Actually it didnt go too slow. It finished in just 30 minutes. BTW, are all BF2 weapons appliable to BF1? (not counting the area buffs)