Visual Munge problems
Posted: Sun Feb 23, 2020 10:18 pm
Hello, I'm trying to make a basic side modification for the Alliance. Several problems have arisen; do note that I'm quite new to this, as this is my first time making a side mod.
Problem 1: Command prompt reads "error reading processed script" when attempting to munge alliance side, then finishes extremely quickly. I assume this is a problem. I have attempted both forms of the Visual Munge fixes available here http://gametoast.com/viewtopic.php?f=27&t=13806
Problem 2: Alliance .tga files appear... incomplete? When editing "all_inf_soldierurban.tga" with paint.net for example, only a few highly faded blocks show up, rather than the full unraveled skin like on ep3 clone troopers.
Problem 3: Assuming I can fix problem two, how would I go about making my changes apply to all Alliance sides when playing? I would of course need a new all.lvl file containing my edited sides, but how do I get this?
Any help would be appreciated.
Problem 1: Command prompt reads "error reading processed script" when attempting to munge alliance side, then finishes extremely quickly. I assume this is a problem. I have attempted both forms of the Visual Munge fixes available here http://gametoast.com/viewtopic.php?f=27&t=13806
Problem 2: Alliance .tga files appear... incomplete? When editing "all_inf_soldierurban.tga" with paint.net for example, only a few highly faded blocks show up, rather than the full unraveled skin like on ep3 clone troopers.
Problem 3: Assuming I can fix problem two, how would I go about making my changes apply to all Alliance sides when playing? I would of course need a new all.lvl file containing my edited sides, but how do I get this?
Any help would be appreciated.