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Ryloth : Canyon [ pls. lock ]
Posted: Sun Jun 14, 2009 7:53 am
by B.I.G_Cookie
Well, I decided to make this map after I lost my source files for my Orto Plutonia map >.< .. ( don't worry I'm going to remake my Orto map soon

)
The map is a mix of all 3 Ryloth episodes seen in TCW.
The map is 70% done
The sides are done, but not ingame yet.
average process: 75%
The map itself takes place in the Canyon seen in the first Ryloth episode, but it includes vehicles for the rep.
There are a few things i have to do for this map:
- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing
The only "bug" in the moment are flying grey squars.
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there
How ever
screenshots:
crashed MTT ( one part of the skin is missing )
credit for the skin goes to Commander_Keller.
proton cannons like in the episode
forest in the entry of the canyon
I hope you like everything and improvement suggestions are welcome

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 8:18 am
by Deviss
is very beautiful and realistic, but need some part with mountains lol,

how missing sounds??
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 8:42 am
by B.I.G_Cookie
thanks

im going to change the terrain a little bit. I know its very flat.
I mean mssing vehicle sounds.
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 8:48 am
by Deviss
B.I.G_Cookie wrote:thanks

im going to change the terrain a little bit. I know its very flat.
I mean mssing vehicle sounds.
cool

, wow i need learn this also, because in my mod map have atte, aat hailfire droid but if i put the geo sounds aat don't have sound, is bit lol
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 9:14 am
by CodaRez
The 501st weren't in that one right? And probably they are all gonna be phase I, keep an eye out fer that

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 9:27 am
by Nihillo
Great map, I like the variety.
I don't have any suggestions for now, but I wish you luck.
CodaRez wrote:The 501st weren't in that one right? And probably they are all gonna be phase I, keep an eye out fer that

B.I.G_Cookie wrote:
There are a few things i have to do for this map:
- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 9:55 am
by obiboba3po
it looks pretty

except for those white squares, im not sure what those are

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 9:59 am
by B.I.G_Cookie
Thanks to everyone
obiboba3po wrote:it looks pretty

except for those white squares, im not sure what those are

B.I.G_Cookie wrote:
The only "bug" in the moment are flying grey squares
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 10:00 am
by obiboba3po
B.I.G_Cookie wrote:Thanks to everyone
obiboba3po wrote:it looks pretty

except for those white squares, im not sure what those are

B.I.G_Cookie wrote:
The only "bug" in the moment are flying grey squares
I guess they are caused by the Geo.fx file and they are mist without texture.
I removed my .fx file from my world1 folder, but they are still there

ah didn't see that. check in the geo odf (whatever the name is) for the effect, its probably not in your effects folder so it still shows up. if you dont want the squares at all try removing the odfs out of ze, i doubt its from the .fx file.
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 10:04 am
by B.I.G_Cookie
Its a sky effect of the Geo world1 folder.
i removed already the GEO.fx from my world1 folder, but its still there
well i try an other fx file. I'll see if it works

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 10:55 am
by sampip
the map looks very nice! i like the way you've managed to fit a lot of stuff into one map, and it all fits in.
i think you should use a different sky though, but thats just my opinion.
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 12:02 pm
by Darth_Spiderpig
Hey Cookie, that one looks EPIC, very nice work. I'm sad to hear your Orto Plutonia map is gone, but Ryloth is a lot better
For the Proton cannons: I can't remember republic ones, only the ones the CIS used. ( I guess that the ones in the pic are supposed to be the CIS ones

)
Everything ,looks good and will you add some Acclamators too? Like in the Movie( I know that is hard)
And last to say: Good luck fixing the bug with the sky and finishing the map

Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 12:27 pm
by B.I.G_Cookie
sampip wrote:the map looks very nice! i like the way you've managed to fit a lot of stuff into one map, and it all fits in.
i think you should use a different sky though, but thats just my opinion.
Thanks

The sky is from Mygeeto.. it's a little bit dark.
Darth_Spiderpig wrote:Hey Cookie, that one looks EPIC, very nice work. I'm sad to hear your Orto Plutonia map is gone, but Ryloth is a lot better
For the Proton cannons: I can't remember republic ones, only the ones the CIS used. ( I guess that the ones in the pic are supposed to be the CIS ones

)
Everything ,looks good and will you add some Acclamators too? Like in the Movie( I know that is hard)
They cannons are reskinned republic artillery guns.
I made them daker so they look like in the episode
And last to say: Good luck fixing the bug with the sky and finishing the map

The cannons are reskinned republic artillery guns.
I made them daker so they look like in the episode
I added already a Acclamator ( the one seen in space maps )
it was to big lol..
Im going to add the Acclamator only as a dome model.
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 12:31 pm
by Grev
The white squares are some form of .fx. Your best bet would be to find all the parts called for in the .fx files and put them in. Also, I'd suggest reskinning the Rhen Var stuff.
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 12:53 pm
by Dom380
looks awesome I like the new clone wars so this should be good
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 12:58 pm
by Nova Hawk
This looks like once sweet map, can't wait to see the skins!
Re: Ryloth : Canyon
Posted: Sun Jun 14, 2009 1:32 pm
by B.I.G_Cookie
Grev wrote:The white squares are some form of .fx. Your best bet would be to find all the parts called for in the .fx files and put them in. Also, I'd suggest reskinning the Rhen Var stuff.
Thanks, I'll check that out.
about the Rhen Var ruins
B.I.G_Cookie wrote:
There are a few things i have to do for this map:
- reskinn the terrain and nearly all props
- add local sides ( Twi'leks )
- add custom sides
- add missing sounds
- place some more objects
- add more effects
- terrain editing

Im going to reskin nearly everything in a purple / grey mix. I hope this looks episode like
And thanks to the others
EDIT:
Dont expect any news or new screenies in the next week, because im in England for 5 days.
And so I cant work on the map or update anything.
Re: Ryloth : Canyon
Posted: Mon Jun 15, 2009 9:32 am
by jvsw
This map looks great ! I can not wait to play!
Question: can I know where you find trees Dantooie because I desperately seeks in the Assets, but without success.
Re: Ryloth : Canyon
Posted: Mon Jun 15, 2009 9:36 am
by DarthD.U.C.K.
i reuploaded it some time ago
here
credit Lord Bandu, if you use it
Re: Ryloth : Canyon
Posted: Mon Jun 15, 2009 3:23 pm
by jvsw
Ok! Thanks guy (and I not forgot Lord Bandu in my readme

)