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Shot elevation problem
Posted: Sun Dec 04, 2011 3:48 pm
by Unlucky13
I’m making a charge-up weapon similar to the ewok spear. It has multiple ordinances (10) that increase in damage and velocity as you charge. The problem is my weapons shoot 45 degrees high. I changed the shot elevate and added pitch and yaw spread but that didn’t work. The weirdest thing is the last ordinance fires exactly how I want it and it is the same as the others besides the damage and velocity.
ewk_weap_inf_spear.odf
ewk_weap_inf_spear_ord.odf
ewk_weap_inf_spear_ord9.odf(last ordinance)
Thanks for any help
Re: Shot elevation problem
Posted: Sun Dec 04, 2011 4:04 pm
by DarthD.U.C.K.
hmm, the original ewok spear ord has a gravity of 2 while you have 0.5, they may have something to do with it.
Re: Shot elevation problem
Posted: Sun Dec 04, 2011 4:11 pm
by AceMastermind
I don't know about your problem with this weapon but you can take a look at
this post under
Advanced Weapon Tricks #2 - Charge Up Weapons to error check your work. I am wondering why you have
GeometryScale = .5 in your ODFs though, you should remove that and use it in the msh.option file instead if you want to scale any geometry ingame.
Re: Shot elevation problem
Posted: Sun Dec 04, 2011 5:36 pm
by Unlucky13
After looking at it for awile I realized that, like the ewok spear, it travels where it should but because of the increase in velocity it keeps going up. That still doen't explain why shot elevate isn't fixing it, I'll see if 0.0 works.
@DarthD.U.C.K. Changing the gravity didn't work, it did bring it closer though.
@AceMastermind I checked that tut and had everything necessary. For the GeometryScale, I already had it in the msh.option, I just put that in there to be on the safe side, taking it out now, thanks for the info.