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Re: Battlefront Republic Commando [V 1.3]
Posted: Tue Mar 10, 2015 2:46 pm
by THEWULFMAN
They're working fine for me, have you had issues with imgur in the past jedimoose?
Re: Battlefront Republic Commando [V 1.3]
Posted: Tue Mar 10, 2015 3:41 pm
by jedimoose32
Nope. And the images are working fine now. Strange.
Re: Battlefront Republic Commando [V 1.3]
Posted: Wed Mar 11, 2015 3:37 pm
by The Nasal Abyss
I feel like you are going the wrong direction with these units; a Republic Commando's armor wouldn't be made out of the material that you are trying to achieve here with the normal maps and bumps. A good reference for Star Wars "pseudo-plastic armor" I always LOVE to point to is The Old Republic's "Hope" trailer:
https://www.youtube.com/watch?v=z0RuR3FREFw&t=50s
The armor seen in this trailer is very physically accurate; it looks like a tough pseudo-plastic that has some battle scratches and wear. The material that Republic Commando's armor is made out of would be similar, I imagine. It wouldn't dent or become as bumpy as you are making the armor in this mod. It actually seems like you are just forcing these material settings for visual effect on these units without actually considering what the armor is actually made of. It looks gross. I personally think you would be much better off with a well tuned specular map, and no normal maps.
The CIS units would be similar, most of them would not make it through enough battles (let alone even a single one) to gain as much wear and tear as you are putting into the textures on this mod. Most of them would be freshly shipped from a factory.
My original Mass Effect: Unification units followed these philosophies, and I believe they turned out great. Clean, readable, and good looking. And all they used were specular maps.
Sorry if this seems overtly harsh, but it's just my feelings on the matter. A lot of modders get caught in the trap of pushing for as much visual fidelity as possible, using as many engine features as possible but actually end up hurting the visuals more in the end because it becomes a dirty, jumbled visual mess. I don't want to see that happen. I'm trying to help, is all.
Re: Battlefront Republic Commando [V 1.3]
Posted: Wed Mar 11, 2015 3:50 pm
by THEWULFMAN
While I agree for the most part, I'd like to point out that Clone Commando armor is made of an entirely different material than normal clone or stormtrooper armor. It's not "plastoid" and it's based more in carbon.
Re: Battlefront Republic Commando [V 1.3]
Posted: Thu Mar 12, 2015 7:15 am
by Anakin
Thank you for your feedback. I understand what you mean, but i don't like these flat plastic looking armors. I orientate myselfe more on the original references
As you can see the RC armors are not that flat and clean like in the TOR trailer. Besides I think it looks more realistic to have an dented armor than an brand new armor.
Furthermore the original RC models came with bump and specular map, too. And they were much more bumped than my work.
I hope you can enjoy the game non the less. Maybe i'll reduce the bump a little more. But for now i need to find an error. My mod crashes without error log entry and i don't know why. I cannot tell you when i find the time to fix it.
==EDIT==
problem fixed. I tryed to improve the kama collision as well . I couldn't get it 100% working but i think i can live with the result.
Re: Battlefront Republic Commando [V 1.3]
Posted: Thu Mar 12, 2015 10:52 am
by ZoomV
I'm going to agree with Anakin. Visual References > lore.
Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.
That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?
Re: Battlefront Republic Commando [V 1.3]
Posted: Thu Mar 12, 2015 11:28 am
by THEWULFMAN
ZoomV wrote:I'm going to agree with Anakin. Visual References > lore.
Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.
That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?
Wikias are jerks with hotlinking, so here, I put it in my dropbox.
He looks pretty clean to me though.
Re: Battlefront Republic Commando [V 1.3]
Posted: Thu Mar 12, 2015 1:59 pm
by Anakin
Here you can compare the updated RCs. With and without Normalmap. They all have specular maps
Rifleman
Rocketeer
Engineer
Anyone an idea what this is?? I noticed it on GNS, too. Mabye something with the geos. Before i found it on Mos Eisley i killed an geo.
Re: Battlefront Republic Commando [V 1.3]
Posted: Thu Mar 12, 2015 9:38 pm
by Marth8880
Anakin wrote:Anyone an idea what this is?? I noticed it on GNS, too. Mabye something with the geos. Before i found it on Mos Eisley i killed an geo.
That's a collision cube primitive prop. Not sure why it's on Mos Eisley lol. The ODFs for these props are com_inv_col_X, where X is replaced by either 4, 8, 16, 32, or 64.
Re: Battlefront Republic Commando [V 1.3]
Posted: Fri Mar 13, 2015 1:09 am
by The Nasal Abyss
ZoomV wrote:I'm going to agree with Anakin. Visual References > lore.
Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.
That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?
Read my post again. I never said that they were "clean." I said that my Mass Effect units were clean. Like I said in my original post, most of the "weathering" comes from battle scratches and wear. The armor is made to look rough without actually adding indentations and ruining the relatively smooth surface. Perhaps I also wasn't clear enough with what I meant by "clean."
Also, Anakin, go with your vision. It's your mod. I was simply putting my thoughts out there.
Edit: Also, I had forgotten how the Commandos in the original game looked. You are doing a great job replicating that style here. Perhaps I should take up my critiques on the design of the Commando's armor materials with the original creators of the first game?

Re: Battlefront Republic Commando [V 1.3]
Posted: Fri Mar 13, 2015 5:51 am
by Anakin
pretty sure ZoomV meant me. I sayed the hope troopes look clean
If there is someone who cannot live with the normal map you can set the light setting on middel. That will remove the bump effect.
About the original creators. If you complain about the style you could tell them they should make an SWRCII game to realize the new graphic looking

Re: Battlefront Republic Commando [V 1.3]
Posted: Sun Jul 12, 2015 7:02 pm
by disco
HI. I downloaded the mod but galactic conquest dosent show up or the main menu ui
Re: Battlefront Republic Commando [V 1.3]
Posted: Fri Jul 17, 2015 1:56 pm
by Darkmaul
Hello!
I'm new to Gametoast and I discovered how it is possible to change the game, there are talented modders!
I must say I love your mod Anakin, I also like the mod of Mass Effect by Marth!
Just to say everything works except 2,3 small things In Space assault instant action in your mod Anakin :
1) The minimap is in the top right between the ships map I do not know why?
2) The text letters on the characters choice is weird.
3) The cis droids pilots hud icons is out of the boxes.
I don't know if this is my patch 1.3 R129 is misapplied or it's a few small interface bugs.
I also noticed that I was not the only one on the video BattlefrontJDgamer has also one of these three problems.
https://www.youtube.com/watch?v=B-RLrmqLF1U
Anyway this is a great mod!
Keep up the good work Anakin!

Re: Battlefront Republic Commando [V 1.3]
Posted: Sat Dec 30, 2017 11:42 am
by Anakin
There were so many asking for the fakeconsole. I just wanted to let you know i found everything i need to fix it. At the moment i'm trying to change the font for every fakeconsole. If it looks good and works i fixed it and you'll get it soon. If not, i need to use my own font and therefore i need to figure out how to run an script only for my own mod.
After i fixed that problem i'll have a look at the final stats to fix the missing icons.
==UPDATE==
As you may already know i'm working on a remake of my mod.
Here you can see the new RC player models. I still need to color the individual classes, add shadow and low rez and enveloping.
Re: Battlefront Republic Commando [V 1.3]
Posted: Sat Dec 30, 2017 2:44 pm
by RevanSithLord
This model is nothing short of amazing. Great job!
Re: Battlefront Republic Commando [V 1.3]
Posted: Tue Jan 02, 2018 3:41 am
by SkinnyODST
Holy jesus
Re: Battlefront Republic Commando [V 1.3]
Posted: Fri Jan 05, 2018 9:50 am
by Anakin
Working on the textures. The first are already done
Rifleman
Airborn
Engineer/medic
Electronic
Havoc
elite
Re: Battlefront Republic Commando [V 1.3]
Posted: Fri Jan 05, 2018 4:28 pm
by LitFam
I can’t wait for this re-mastered version to come out!
Re: Battlefront Republic Commando [V 1.3]
Posted: Sat Jan 06, 2018 6:31 am
by SkinnyODST
Badass
Re: Battlefront Republic Commando [V 1.3]
Posted: Sun Jan 07, 2018 10:21 am
by Anakin
i finished the last textures. Now i need to test it ingame and get this cloth thing fixed.
Do you think i should add some more contour lines to the textures??
==EDIT==
the ingame test was pretty nice. But still need to fix this clothing thing