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Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 4:02 pm
by kinetosimpetus
VF501 wrote:Or he could just export each variation as a separate mesh, with the firepoint being in the ocrrect spot then. Much more simpler.
that's what i did, but i've only exported those 5 variations
too literally do ALL of the combos would take time and long file names

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 4:48 pm
by Gen.Kenobi
Very WIP
TCW clone helmet:
helmet_wip.jpg
288 polys xD I keep messing with low poly!!^^
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Apr 09, 2009 3:08 pm
by destructo_bot
wireframe?
@darthD.U.C.K you should do it anyway, even if it takes a long time, theres no rule against that!

Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Apr 09, 2009 4:22 pm
by Gen.Kenobi
Sorry
Updated Helmet (with wireframe)
helmet_wip1.jpg
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 10:35 am
by ANDEWEGET
looks nice
CK-6 Swoop:
1938 Tris
in the last pic, i dont know if the glass goes over the marked grey cockpit part. what do you think?
http://images2.wikia.nocookie.net/starw ... 5/Ck-6.jpg
someone interested in texturing?

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 11:11 am
by ryukaji
In the picture the glass goes over the cockpit area. Look awesome though!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 1:19 pm
by maxloef
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 1:24 pm
by Fluffy_the_ic
That's AMAZING! How many tris is that thing?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 1:42 pm
by fai222
Thats awesome!

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 1:56 pm
by GangsterJawa
Wow! I hope I see this in a map sometime soon. That's awesome!

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 1:59 pm
by Super_Clone
No, it doesn't go over that area
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 2:06 pm
by Maveritchell
Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 2:13 pm
by Thunder
out of complete bordem i extracted the fett armer and vader cape and made this

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 2:13 pm
by maxloef
Maveritchell wrote:Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 2:47 pm
by Fluffy_the_ic
maxloef wrote:Maveritchell wrote:Fluffy_the_ic wrote:That's AMAZING! How many tris is that thing?
Probably very similar to the amount of tris in all the stock Venator pieces combined, because that's what it is.
Nice work, maxloef, but don't forget to reapply the detail texture when you export!
yeah and specular maps


Oh... Can't believe I didn't notice that, lol.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 9:04 pm
by Tygr
maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
You should add a top hangar, too! That would be so awesome!
And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Apr 10, 2009 10:19 pm
by Darth Revan
That Venator is

Amazing man Amazing
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Apr 11, 2009 4:17 am
by maxloef
Tygr wrote:maxloef wrote:An enhanced venator model, its 25% bigger and has added engines a new bridge model and a modelled in lower hanger.
You should add a top hangar, too! That would be so awesome!
And if you made the doors a separate model, and animated them, you could have the doors automatically open when a ship flies near it!
MAYBE but first im going to finish the model with 3 hangers, im also going to make some new hallway models for the ship and some new interior stuff like rooms for engines and stuff, and new sensor destruct models, its far from finished. The top hanger inst my priority at the moment, biggest reason being the stupid battlefront 2 AI would fly into the doors or you would jsut make a pass over it and blast everything to bits with a bomber... i MIGHT though make the little door at the front open so you can fly in straight line.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Apr 11, 2009 8:14 am
by Jawa_Killer
/EDIT: just the hangars are made by me...the venator model is by someone else but forgot the name xD (but yes i'm allowed to do what ever with it)
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Apr 11, 2009 8:26 am
by Taivyx
From scratch, or edited Dragonum's?
Either way, most impressive work.
