Page 1 of 1

New era causing fatal [Solved]

Posted: Sat Dec 17, 2011 2:01 am
by Dakota
ok so i added a new era to my game and set it up following this tutorial

http://www.gametoast.com/forums/viewtop ... 27&t=16616

the button shows up just as i wanted it "red vs blue" i click it and as soon as the map goes to load it puts the fatal can't load mission.lvl thing. anyone know what i could have done wrong or what i should check or things like that?

Re: New era causing fatal

Posted: Sat Dec 17, 2011 2:03 am
by AQT
It sounds like you only added it to your addme.lua. Did you do steps 6 through 10?

Re: New era causing fatal

Posted: Sat Dec 17, 2011 2:06 am
by Dakota
yes here are my addme luas and reqs.

addme
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

--add my modes to the singleplayer map selection screen

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "KAM1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "KAM1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "KAM1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "KAM1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_ctf_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1,} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_1flag_r = 1,} )

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("cor1","cor1r_con",4)
AddDownloadableContent("cor1","cor1r_ctf",4)
AddDownloadableContent("dag1","dag1r_con",4)
AddDownloadableContent("dag1","dag1r_ctf",4)
AddDownloadableContent("dea1","dea1r_con",4)
AddDownloadableContent("dea1","dea1r_1flag",4)
AddDownloadableContent("end1","end1r_con",4)
AddDownloadableContent("end1","end1r_1flag",4)
AddDownloadableContent("fel1","fel1r_con",4)
AddDownloadableContent("fel1","fel1r_1flag",4)
AddDownloadableContent("geo1","geo1r_con",4)
AddDownloadableContent("geo1","geo1r_ctf",4)
AddDownloadableContent("hot1","hot1r_con",4)
AddDownloadableContent("hot1","hot1r_1flag",4)
AddDownloadableContent("KAM1","KAM1r_con",4)
AddDownloadableContent("KAM1","KAM1r_1flag",4)
AddDownloadableContent("kas2","kas2r_con",4)
AddDownloadableContent("kas2","kas2r_ctf",4)
AddDownloadableContent("mus1","mus1r_con",4)
AddDownloadableContent("mus1","mus1r_ctf",4)
AddDownloadableContent("myg1","myg1r_con",4)
AddDownloadableContent("myg1","myg1r_ctf",4)
AddDownloadableContent("nab2","nab2r_con",4)
AddDownloadableContent("nab2","nab2r_ctf",4)
AddDownloadableContent("pol1","pol1r_con",4)
AddDownloadableContent("pol1","pol1r_ctf",4)
AddDownloadableContent("tan1","tan1r_con",4)
AddDownloadableContent("tan1","tan1r_1flag",4)
AddDownloadableContent("tat2","tat2r_con",4)
AddDownloadableContent("tat2","tat2r_ctf",4)
AddDownloadableContent("tat3","tat3r_con",4)
AddDownloadableContent("tat3","tat3r_1flag",4)
AddDownloadableContent("uta1","uta1r_con",4)
AddDownloadableContent("uta1","uta1r_1flag",4)
AddDownloadableContent("yav1","yav1r_con",4)
AddDownloadableContent("yav1","yav1r_1flag",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\VBM\\data\\_LVL_PC\\core.lvl")
req
Hidden/Spoiler:
ucft
{
REQN
{
"config"
"ingame_movies"
}

REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}

REQN
{
"lvl"
"cor1r_con"
"cor1r_ctf"
"dag1r_con"
"dag1r_ctf"
"dea1r_1flag"
"dea1r_con"
"end1r_1flag"
"end1r_con"
"fel1r_1flag"
"fel1r_con"
"geo1r_con"
"geo1r_ctf"
"hot1r_1flag"
"hot1r_con"
"KAM1r_1flag"
"KAM1r_con"
"kas2r_con"
"kas2r_ctf"
"mus1r_con"
"mus1r_ctf"
"myg1r_con"
"myg1r_ctf"
"nab2r_con"
"nab2r_ctf"
"pol1r_con"
"pol1r_ctf"
"tan1r_1flag"
"tan1r_con"
"tat2r_con"
"tat2r_ctf"
"tat3r_1flag"
"tat3r_con"
"uta1r_1flag"
"uta1r_con"
"yav1r_1flag"
"yav1r_con"
}
}

EDIT: oops mis read the 7th thing i thought it said mission.req not mission folder containing reqs. now thats what i get for modding after 1 o clock -_-

sorry about that. i'll see if i can get it working.

Re: New era causing fatal

Posted: Sat Dec 17, 2011 2:08 am
by AQT
And did you follow step 7?

Re: New era causing fatal

Posted: Sat Dec 17, 2011 2:10 am
by Dakota
AQT wrote:And did you follow step 7?
edited my post

EDIT2: yep its working great now. thanks.