Exodus
copy as minimum 3 folders from assets/data/sides - Common folder, rep folder and cis folder. Copy to data_MOD/sides.
Open rep folder. Weapons you can change in default-odf files: rep_inf_default_engineer (field engineer), rep_inf_default_jettrooper (jettrooper), rep_inf_default_marine (space marines), rep_inf_default_officer (galactic marine), rep_inf_default_pilot (space), rep_inf_default_rifleman (clonetrooper), rep_inf_default_rocketeer (heavy clone) and rep_inf_default_sniper (sharpshooter).
Open rep_inf_default_rifleman.odf file:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
MaxHealth = 550.0
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1
VOUnitType = 121
MaxHealth = 550.0 - is health
VOUnitType = 121 - standard clone-voice
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 5
is default main weapon. You can replace this or any other weapon to:
rep_weap_inf_rifle
rep_weap_inf_pistol
rep_weap_inf_commando_pistol
rep_weap_inf_thermaldetonator
rep_weap_inf_rocket_launcher
rep_weap_inf_mine_dispenser
rep_weap_inf_shotgun
rep_weap_inf_fusioncutter
rep_weap_inf_detpack
rep_weap_inf_powerup_dispenser
rep_weap_inf_emp_launcher
rep_weap_inf_chaingun
rep_weap_inf_buff_defense
rep_weap_inf_remotedroid
rep_weap_inf_timebomb
rep_weap_inf_sniper_rifle
rep_weap_inf_autoturret_dispenser
of course, you can adding new weapons or changing old weapons options
