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MungeLog error (again)
Posted: Sat Mar 29, 2008 3:12 pm
by Fingerfood
First, I'd like to congratulate the probably 250th topic on this! Yay!
nvm
This is an error that I think is bogging me down. Whenever it finishes loading, it CTD
How do I fix?
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 3:20 pm
by AceMastermind
And for the 250th time.......check your BFront2.log for severity 3 errors and post them if you can't figure them out.
Looks like a problem in your rep side though specifically the rep_inf_ep2_engineer, custom sides? if so, load the default sides to begin the process of elimination.
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 3:30 pm
by Fingerfood
And for the 3rd or 4th time I don't have a BFront2.log.
I don't think I edited it, but is this what the problem file is?
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 4:53 pm
by MandeRek
No, it isn't. Post your REQ file of that engineer, and you can make a BFront2.log, since there's also a dvd thingie.. It's in the everything you need thread..
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 6:37 pm
by Fingerfood
I already tried making a BFront2.log.
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 7:05 pm
by Taivyx
Did you place BF2_Modtools.exe in the Gamedata directory?
Re: MungeLog error (again)
Posted: Sat Mar 29, 2008 10:26 pm
by Fingerfood
How many times do I have to say this

:
I HAVE TRIED TO GET A BFront2.log, BUT IT DOESN'T WORK! I PLACED THE BFII_ModTools.exe IN MY Gamedata FOLDER, BUT IT DOESN'T MAKE A LOG!
Now, can we
try to just answer my question?
Re: MungeLog error (again)
Posted: Sun Mar 30, 2008 1:51 am
by Maveritchell
You chill out there, champ. If you have the CD version and it's not working, then there's a 99% chance you're doing something wrong. If you have a DVD version, then as MandeRek said, there's a guide to setting up the debug output for that:
http://www.gametoast.com/forums/viewtop ... =27&t=5363
Don't e-shout next time; it's rude.
And just FYI, errors dealing with the .level.req usually never have anything to do with .req files. It only points to that because that's what everything about the unit (.odfs, weapon .odfs, .msh, .tga, etc.) is compiled into.
Re: MungeLog error (again)
Posted: Sun Mar 30, 2008 2:29 am
by Fingerfood
Maveritchell wrote:And just FYI, errors dealing with the .level.req usually never have anything to do with .req files. It only points to that because that's what everything about the unit (.odfs, weapon .odfs, .msh, .tga, etc.) is compiled into.
Meaning... shuld I post my odf?
And I have the CD version. I'll try to get the log once again.
And it's kinda rude to have to say that I don't have a BFront2.log so many times...

Re: MungeLog error (again)
Posted: Sun Mar 30, 2008 8:00 pm
by woner11
Have you done that dedicated server thing to get a log, its really easy. Download it and it should come with instructions.
Re: MungeLog error (again)
Posted: Wed Apr 02, 2008 11:22 pm
by Fingerfood
Okay, woner helped me get a log, so here it is:
Re: MungeLog error (again)
Posted: Wed Apr 02, 2008 11:30 pm
by woner11
Aside from the command post error I pmed you about, your rep side and your ewk side are completely screwed up.
Re: MungeLog error (again)
Posted: Wed Apr 02, 2008 11:39 pm
by Fingerfood
I fixed the CP error, and here's my rep.req:
Code: Select all
cft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"
}
}
So I dunno what's wrong with those...
Re: MungeLog error (again)
Posted: Wed Apr 02, 2008 11:47 pm
by FragMe!
Okay the obvious question when you go to the C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl is there a rep.lvl file there and if there is how big is it?
While you're looking it also can't find these
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open dc:SIDE\\ewk.lvl
Re: MungeLog error (again)
Posted: Wed Apr 02, 2008 11:51 pm
by woner11
Have you modified anything in the rep and ewk side and if so what?
@Frag-with that first error you showed its the same in one of my maps and no crash, so that's not what's causing it.
Re: MungeLog error (again)
Posted: Thu Apr 03, 2008 12:08 am
by Fingerfood
Well, I might delete the ewk side, but I've edited almost EVERYTHING in the rep side.....
And the rep.lvl is 53.6 MB.
Re: MungeLog error (again)
Posted: Thu Apr 03, 2008 12:16 am
by woner11
You could launch the map with zero units and see what units are crahing.