I'm stunned so few problems have been found already. I got through four sheets of A4 paper writing on both sides (although I was leaving alot of space and writing rather big

)
When I booted up the map I noticed the name was Schlacht Von Boz Pity or something, as has already been pointed out. The map booted up quite quickly, and I decided to spawn as the Republic. There was one unit I could be, a custom Clone pilot. He used the default model, but he had a bright orange and completely opaque visor, which was probably contributed to a few of the crazy AI deaths I saw.
I spawned in the dorsal hanger and headed for the nearest ship, a nice big LAAT. But I couldn't get in it. It had a health bar, but I couldn't enter. After several attempts I turned to go for the nearest ship, a yellow Delta-7. IT had practically no health. Why is a Delta-7 that has never been flown, shot at and has practically just spawned have no health? And why isn't it on fire?
A second later I noticed the words 'Shield', which explained why it was regaining health and why it wasn't on fire. It still struck me as odd that it's shields had been taken out when there was nothing to shoot at it. Looking back I think an AI crashed into it in an attempt to take off while blinded by his orange visor.
I saw a ship take off and walked after it. It left through a hole in the hanger doors at the top, and then I noticed I had walked through the hanger shield. There was now nothing between my orange-visored face and the vacuum of space. Yet I lived.
After fleeing back through the utterly ineffectual hanger shield I grabbed the Delta-7 next to the damaged one and took off. I flew down the hanger and out the end, and decided to destroy some fighters as one does on a space map. I pressed the lock-on button to find a target and the red cross appeared around the designated target, but no information appeared at the bottom of the screen. Later I managed to get such information, but only when locked on to critical systems and turrets.
After failing to shoot down a starfighter, I decided to land in the nearest hanger, one of the side hangers. When I was almost at the shield mysterious green lines appeared below the oversized doors inside, then disappeared when I got closer. I tested this several times and it happened again and again and again.
While flying I noticed that the Providence cruiser had no less than three comm arrays. The turrets on that ship did work, but they and their accompanying shields only appeared on one side. On the other side there was nothing and I could actually fly inside and out again.
At various points some or all of the engines and missiles didn't work. This has happened to me on maps where there are too many effects or ships at once.
I respawned after being shot down by a heavy turbolaser turret I shot at, and, dissatisfied with the Republic I defected to the CIS. Their hanger was MASSIVE. You could fit RepSharpshooter's Palpatine's Apartment map in there. All the fighters were clustered in one little spot just so you could reach them before the battle ends. I actually had to use the starfighter to cross it.
Also, fighters spawn around me. They appear wherever I fly. I tried flying as far away from the map as possible and they still appeared. You can't escape this battle unless you fly down a long way, in which case you'll randomly explode.
At some points the controls on the fighters partially lock up, so I cannot spin, boost or shoot. Also, when I flew into the ventral hanger on the Venator I managed to fly
through the back of the hanger. The ventral hanger also has no shield, and, like the dorsal hanger, you can't land.
At one point, I spawned in the ventral hanger and noticed an interior. The entrance had gaps around it and inside I saw an incongrously dark door. Progressing further up the corridor I noticed a door that wasn't there at all. You could walk through it and fall into oblivion.
This happened several other times during my explorations. When I found the bridge (there's a teleporter at the far end of the big white corridor) and saw an incongrous block of blue hanging off the window. There was also no way off the bridge, apart from an area where I fell through and fell to my death.
There was also an area coming off the corridor remiscent of the Tantive IV escape pod bays (the interior was mainly made of Tantive IV props) but when I stepped in I fell to my death
through the floor. I had to use the Fake Console's 'Add Jetpacks' function to cross this broken hub, and soon found one of the two possible paths led to what looked like an armoury and some more collisionless corridors. The doors in the armoury area had gaps around the edges and I could see outside the ship. The other path led to another incomplete area like the the doorless gap I saw before.
When the Munificents are destroyed the fire effects remain. There are also several missing textures, mainly on the Munificents and on the command bridges.
There are also two different types of ARC-170, a single seater and a strange 3-seater variant. While that may be more realistic all it does for gameplay is rob you of the ability to shoot certain weapons and fly at the same time.
My advice: use the stock capital ships. Most of the bugs I found come from Dragonum's capitals. The Munificents and Recusants are good, but, as I'm sure you know from Space Bothawui (is that still being worked on?) the larger ships are...problematic.