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not munging "extraweapond.hud"

Posted: Sun Oct 30, 2016 4:28 pm
by CdtFox
Hey there,

I'm fixing the floating weapons icon with Fragme!'s tut, however when I'm munge my side, the munge just munge the weapon .odf and the side's req file.

Note: I'm already using the vista munge fix for win7 and I used the this new code from there: viewtopic.php?p=457136#p457136
*munge_side.bat is located in data_***/Sides/
*Extraweaponhud is located in my side folder (i.e: rep)

Here is my munge side.bat:
Hidden/Spoiler:
[code]@echo off
if "%1" == "" goto ERROR

@REM WARNING: enabledelayedexpansion means ! is a special character,
@REM which means it isn't available for use as the mungeapp recursive
@REM wildcard character. Use the alternate $ instead.
setlocal enabledelayedexpansion

set MUNGE_SIDE_FROM_SUBDIR=
for %%A in (%1) do (
set IS_DIRECTORY=%%~aA
if /i "!IS_DIRECTORY:~0,1!" EQU "d" goto FOUNDDIR
)
for %%A in (..\%1) do (
set IS_DIRECTORY=%%~aA
if /i "!IS_DIRECTORY:~0,1!" EQU "d" (
set MUNGE_SIDE_FROM_SUBDIR=1
goto FOUNDDIR
)
)
goto ERROR
:FOUNDDIR
set MUNGE_SIDE_STARTING_DIR=%CD%
if "%MUNGE_SIDE_FROM_SUBDIR%"=="1" cd ..
if /i "%1"=="Common" (
set MUNGED_SIDES_COMMON=1
) else if "%MUNGED_SIDES_COMMON%"=="" (
call munge_side.bat Common %2
set MUNGED_SIDES_COMMON=1
)
cd %1

set MUNGE_ROOT_DIR=..\..\..
if not "%2"=="" set MUNGE_PLATFORM=%2
if %MUNGE_PLATFORM%x==x set MUNGE_PLATFORM=PC
REM if "%MUNGE_BIN_DIR%"=="" (
set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
set PATH=%CD%\..\..\..\..\ToolsFL\Bin;%PATH%
REM echo MUNGE_BIN_DIR=!MUNGE_BIN_DIR!
REM )

set MUNGE_ARGS=-checkdate -continue -platform %MUNGE_PLATFORM%
set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%
set OUTPUT_DIR=%MUNGE_ROOT_DIR%\_LVL_%MUNGE_PLATFORM%\SIDE

set LOCAL_MUNGE_LOG="%CD%\%MUNGE_PLATFORM%_MungeLog.txt"
if "%MUNGE_LOG%"=="" (
set MUNGE_LOG=%LOCAL_MUNGE_LOG%
if exist %LOCAL_MUNGE_LOG% ( del %LOCAL_MUNGE_LOG% )
)
@rem echo ********************************************************************* >> %MUNGE_LOG%
@rem echo munge_side.bat %1 %MUNGE_PLATFORM% >> %MUNGE_LOG%
@rem echo MUNGE_BIN_DIR=%MUNGE_BIN_DIR% >> %MUNGE_LOG%
@rem echo ********************************************************************* >> %MUNGE_LOG%

REM ===== Handle files in Sides\<sidename>\
set SOURCE_SUBDIR=Sides\%1
set SOURCE_DIR=
if not %MUNGE_OVERRIDE_DIR%x==x (
for %%a in (%MUNGE_OVERRIDE_DIR%) do set SOURCE_DIR=!SOURCE_DIR! %MUNGE_ROOT_DIR%\%%a\%SOURCE_SUBDIR%
)
set SOURCE_DIR=%SOURCE_DIR% %MUNGE_ROOT_DIR%\%SOURCE_SUBDIR%

REM copy common binary format data from source root
if not exist MUNGED mkdir MUNGED
if not exist %MUNGE_DIR% mkdir %MUNGE_DIR%
if exist %MUNGE_ROOT_DIR%\%SOURCE_SUBDIR%\MUNGED xcopy %MUNGE_ROOT_DIR%\%SOURCE_SUBDIR%\MUNGED\*.* %MUNGE_DIR% /D /Q /Y
if exist %MUNGE_ROOT_DIR%\%SOURCE_SUBDIR%\%MUNGE_DIR% xcopy %MUNGE_ROOT_DIR%\%SOURCE_SUBDIR%\%MUNGE_DIR%\*.* %MUNGE_DIR% /D /Q /Y

odfmunge -inputfile $*.odf %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
configmunge -inputfile effects\*.fx %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
move /y configmunge.log configmunge_fx.log
configmunge -inputfile $*.combo %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
move /y configmunge.log configmunge_combo.log
configmunge -inputfile $*.hud %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
move /y configmunge.log configmunge_hud.log
%MUNGE_PLATFORM%_modelmunge -inputfile $*.msh %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
%MUNGE_PLATFORM%_texturemunge -inputfile $*.tga $*.pic %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%

configmunge -inputfile *.snd *.mus %MUNGE_ARGS% -sourcedir %SOURCE_DIR%\Sound -outputdir %MUNGE_DIR% -hashstrings 2>>%MUNGE_LOG%
move /y configmunge.log configmunge_sound.log

@REM Old sound munge process
@REM if EXIST %SOURCE_DIR%\Sound\%1_music.txt soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %SOURCE_DIR%\sound\%1_music.txt -bankoutput .\%MUNGE_DIR%\%1_music.str -checkid -checkdate -resample -stream 2>>%MUNGE_LOG%
@REM if EXIST %SOURCE_DIR%\Sound\%1_voiceovers.txt soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %SOURCE_DIR%\sound\%1_voiceovers.txt -bankoutput .\%MUNGE_DIR%\%1_voiceovers.str -checkid -checkdate -resample -stream 2>>%MUNGE_LOG%
@REM if EXIST %SOURCE_DIR%\Sound\%1_effects.txt soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %SOURCE_DIR%\sound\%1_effects.txt -bankoutput .\%MUNGE_DIR%\%1_effects.bnk -checkid -checkdate -resample -verbose 2>>%MUNGE_LOG% 1>>%MUNGE_ROOT_DIR%\_BUILD\SoundBankLog.txt
@REM for %%A in (%SOURCE_DIR%\Sound\*.sfx) do soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %%A -bankoutput .\%MUNGE_DIR%\ -checkid -checkdate -resample -verbose 2>>%MUNGE_LOG% 1>>%MUNGE_ROOT_DIR%\_BUILD\SoundBankLog.txt
@REM for %%A in (%SOURCE_DIR%\Sound\*.stm) do soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %%A -bankoutput .\%MUNGE_DIR%\ -stream -checkid -checkdate -resample -verbose 2>>%MUNGE_LOG% 1>>%MUNGE_ROOT_DIR%\_BUILD\SoundBankLog.txt

set COMMON_MUNGE_DIR=..\..\Common\MUNGED\%MUNGE_PLATFORM%
set SIDES_COMMON_MUNGE_DIR=..\Common\MUNGED\%MUNGE_PLATFORM%
levelpack -inputfile REQ\*.req -common %COMMON_MUNGE_DIR%\core.files %COMMON_MUNGE_DIR%\common.files %COMMON_MUNGE_DIR%\ingame.files %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -inputdir %MUNGE_DIR% %SIDES_COMMON_MUNGE_DIR% -outputdir %MUNGE_DIR% 2>>%MUNGE_LOG%
move /y levelpack.log levelpack_units.log

if /i NOT "%1"=="Common" (
if not exist %MUNGE_ROOT_DIR%\_LVL_%MUNGE_PLATFORM% mkdir %MUNGE_ROOT_DIR%\_LVL_%MUNGE_PLATFORM%
if not exist %MUNGE_ROOT_DIR%\_LVL_%MUNGE_PLATFORM%\SIDE mkdir %MUNGE_ROOT_DIR%\_LVL_%MUNGE_PLATFORM%\SIDE

levelpack -inputfile *.req %MUNGE_ARGS% -sourcedir %SOURCE_DIR% -inputdir %MUNGE_DIR% %SIDES_COMMON_MUNGE_DIR% -outputdir %OUTPUT_DIR% 2>>%MUNGE_LOG%
move /y levelpack.log levelpack_side.log

call ..\munge_fpm.bat %1
)

REM If the munge log was created locally and has anything in it, view it
if not %MUNGE_LOG%x==%LOCAL_MUNGE_LOG%x goto skip_mungelog
set FILE_CONTENTS_TEST=
if exist %MUNGE_LOG% for /f %%i in (%MUNGE_LOG:"=%) do set FILE_CONTENTS_TEST=%%i
if not "%FILE_CONTENTS_TEST%"=="" ( Notepad.exe %MUNGE_LOG% ) else ( if exist %MUNGE_LOG% (del %MUNGE_LOG%) )

:skip_mungelog
cd %MUNGE_SIDE_STARTING_DIR%
endlocal

goto END
:ERROR
@echo Usage: munge_side <sidename> [platform]
@echo Must be called from Sides\ or Sides\subdirectory with ..
:END[/code]
Here is the last part ofmy side req file containing the models and config:
Hidden/Spoiler:
[code]}
REQN
{
"model"
"rep_1st_trooper_forest"
"rep_1st_trooper_swamp"
"rep_1st_trooper_desert"
"rep_1st_clonemarine"
"rep_1st_trooper"
"rep_1st_shadow"
"rep_1st_clonecommander"
"rep_1st_weap_inf_pistol_dc17_twohanded"
"com_inv_mesh"
}

REQN
{
"config"
"extraweapons"
}
}[/code]
How I can fix this? :)

Thanks for the help