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Posted: Thu Jun 23, 2005 7:08 am
by Leviathan
i would like to ask (and say) that do you know that AAT's really took 4 droids to operate in the star wars universe?
  • One commander / pilot
  • One left gunner
  • One right gunner
  • One gunner in the heavy turret
Is it right ? :)

Posted: Thu Jun 23, 2005 8:29 am
by Delta_57_Dash
Commander
Pilot
Gunner
Turret Gunner

Posted: Thu Jun 23, 2005 8:36 am
by Leviathan
Is it sure ? :D

Posted: Thu Jun 23, 2005 9:05 am
by Gynt_Ryles
Pilot.
Left Gunner
Right Gunner
Commander/Turret Gunner (the commanding droid gets all the fun of firing the long-range heavy cannon)

For anyone who wants to know, here's the weapons readout:
Long-range heavy laser canon (turret)
Medium blasters (the ones the pilot has in the game)
Anti -infantry blasters
Six energy shell launchers

I'll try and post a photoshopped screenshot with everything labeled.

Posted: Thu Jun 23, 2005 9:15 am
by Grievous
Image

will this do? I could do it for you but I'm no expert with photoshop....

Posted: Thu Jun 23, 2005 9:22 am
by Leviathan
Six energy shell launchers ? You meant six missiles launchers, I think... Two concussion missiles, two anti-bunkers missiles and two perforating missiles...

Posted: Thu Jun 23, 2005 8:19 pm
by Gynt_Ryles
Thanks Grievous, that's perfect. I'll photoshop it and register at photobucket.

And Leviathan, there shell launchers. They're not missile launchers, and no lock-on, so basically you dumb-fire them like the SBD's rockets.

Two bunker-busting shell launchers (approx. 12), two armor-piercing shell launchers (approx. 20), and two general purpose high-energy shell launchers (approx.44). I got those numbers by counting the shells in the Ep1 Incredible Croos Section Book. Not every shell is depicted, so I made educated guesses.

Posted: Fri Jun 24, 2005 2:16 am
by EraOfDesann
Hm...I think the map needs more gungan troops to even it out a little. Even though the gungans have a higher ticket count, the droids still kick'm around in one-on-one combat. I remember I actually had to run away from two droids because there wasn't any other gungans around to help me and I was out of boombas.

Posted: Fri Jun 24, 2005 3:10 am
by Qdin
lol, ya - and the Fambaa shields DOESNT worked. at least try to do as in TPM-map, where there was 2 CP's (but you COULD cut it down to 1) and the fambaa shield didnt work, so it didnt reflect anythings, and it DIDNT disappear when I shot that dinosaur (or whatever it is)

just so you know :wink: I'm VERY disappointed Majin - I'd thought you could do the shields better than thatr :lol: (lol, and I cant) and ESPECIALLY since you're coorporating with Bandu/LB

thats all :wink: fix it :lol:

C ya - but good enough

Posted: Fri Jun 24, 2005 6:50 am
by Grievous
Qdin wrote: when I shot that dinosaur (or whatever it is)

that "Dinosaur" is a Fambaa, and the shields are named after them. :)

Posted: Fri Jun 24, 2005 7:15 am
by Mekko
its to easy to destroy the mtt's. if u get behind them and uses the electropole thing u can easily destroy them. and the bots wont kill u.

but its a great map tough :D

Posted: Fri Jun 24, 2005 8:43 am
by Leviathan
And Leviathan, there shell launchers.
Strange... I read somewhere there were missiles launchers in the AAT...

Posted: Fri Jun 24, 2005 9:54 am
by Gynt_Ryles
It doesn't work for me. Every time I try to play it, I get this eror message:

Microsoft Visual C++ Runtime Library
Buffer ovverrun detected
Program: ...Star Wars Battlefront\Gamedata\Battlefront.exe
A buffer overrun has been detected that has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.

Posted: Fri Jun 24, 2005 10:22 am
by Mekko
that happened to me before. i had to reinstall the game to make it work again

Posted: Fri Jun 24, 2005 10:45 am
by Lord-Bandu
"ol, ya - and the Fambaa shields DOESNT worked. at least try to do as in TPM-map, where there was 2 CP's (but you COULD cut it down to 1) and the fambaa shield didnt work, so it didnt reflect anythings, and it DIDNT disappear when I shot that dinosaur (or whatever it is) "

Qdin Im not really sure what your saying here lol

my fambaas worked perfectly :D....... for your info Fambaa shields DON'T reflect they merely absorb lasers.Watch the movie again ;)

Posted: Fri Jun 24, 2005 11:11 am
by EraOfDesann
Gynt_Ryles wrote:It doesn't work for me. Every time I try to play it, I get this eror message:

Microsoft Visual C++ Runtime Library
Buffer ovverrun detected
Program: ...Star Wars Battlefront\Gamedata\Battlefront.exe
A buffer overrun has been detected that has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.


Hm...when that happened to me I had reinstalled the game, but forgot to update it back to 1.2

All I can say is to be sure that your game is updated to version 1.2 to run mod maps.

Posted: Fri Jun 24, 2005 11:20 am
by Leviathan
Maybe there are too many maps in the "AddOn" folder ?...

Posted: Fri Jun 24, 2005 1:26 pm
by Gynt_Ryles
I have patch 1.11. 1.2 would have taken an extra 5 hours (stupid 49.2K connection) if I remember correctly.

Posted: Fri Jun 24, 2005 1:33 pm
by Leviathan
In this case, you should find time to download it...

Posted: Fri Jun 24, 2005 2:18 pm
by Delta_57_Dash
like when you're asleep... lol I've done countless downloads while sleeping