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Hidden Realm First Beta Released
Posted: Thu Jun 21, 2007 7:21 am
by Snork
WIP Thread:
http://www.gametoast.com/index.php?name ... ic&t=10165
Download Link:
http://files.filefront.com/TURzip/;7841 ... einfo.html
Any Suggestions?
I was really tired when I uploaded it and I forgot to put a readme, so I'll put it here.
Greetings, downloader of The Hidden Realm.
INSTALLATION
1) Unzip the download and copy the folder TUR
2) Go to the folder My Computer.
3) Go to Program Files (the Folder, Not the start menu)
4) Go to Lucasarts.
5) Go to Gamedata.
6) In Gamedata, Right-Click to make a new folder.Right click on the
folder and rename it to "addon" if you dont already have an addon folder.
7) Paste in the Folder TUR
Congratz, you just installed The Hidden Realm. Keep in mind this is the first version and
It'll get better with the next version
----------------------------------------------
As far as modifying this map is concerned, don't. This took me a long time to make,
And I don't want noobs trying to take credit for my work.
Credits...
Skins, Textures, Sides, Mapping, lots of other Junk, All completed by me, Snork!
Legal Information
If this map damages your game, I will not be held responsible. These Files are Shareware,
and cannot be sold for any profit.
If you have any questions/concerns you can reach me at Gametoast as Snork or on my Xfire (snorkin)
Readme Template created by Snork
Posted: Thu Jun 21, 2007 7:33 am
by Taivyx
Yes, I know I'm picky, but you left out that thing that the license calls for....I think I told you about it in your Readme Template release thread.
Oh yeah: THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Anyways, this map looked excellent from the WIP thread, I'm downloading it now.
Posted: Thu Jun 21, 2007 10:57 am
by valiant
Hey take it easy. You'd be surprised how many people DONT have that in there.
Posted: Thu Jun 21, 2007 12:23 pm
by Hebes24
I don't even have a readme on my maps, let alone one with that in it.
Posted: Thu Jun 21, 2007 2:55 pm
by Snork
Hey take it easy. You'd be surprised how many people DONT have that in there.
Taivyx is right is still right wether other people have it or not.
So, Is anybody going to give me suggestions for the next version, or are you going to argue about my readme some more?

Posted: Thu Jun 21, 2007 7:17 pm
by Xavious
Move the command posts. That's my only major complaint.
Other than that, some props here and there would be nice. Some crashed gunships, walkers, and other ships here and there as well as half-buried ruins.
Posted: Thu Jun 21, 2007 7:29 pm
by Taivyx
Okay, I've just played it and here's my feedback (keep in mind that these are only the negative stuff I found, all the rest is great):
There isn't much variety, basically just water and ruins.
The effects with the fog and such are cool, but it can get boring after a while (not to mention it hurts my eyes)
Like Darth Maul said, more command posts or move them.
Make a minimap (there's a tutorial somewhere, I think it's still on the first page of the modding section).
Some guns are a bit overpowered, the health of the sith evens it out, but still too powerful.
Okay, that's all.
EDIT: WOOT 100th POST!!! PARTY!!!!!
Sorry, that was a bit too exuberant.
But anyways, Yaaaay

Posted: Thu Jun 21, 2007 7:40 pm
by Snork
Hmm... okay. I know its noobish, but HOW ON EARTH...do I move the preplaced Cps.
Posted: Thu Jun 21, 2007 7:43 pm
by Taivyx
Well, you could delete them or move them like objects (along with the spawn paths and regions)
See the getting started doc for more information.
Posted: Thu Jun 21, 2007 8:15 pm
by AlexSecura
I dont like Hero Assault but i like the Map itself very much. Did you plan to make a CW Conquest Mode? Clones vs.CIS?
The Map is localized as Tasik - Underground Realm (in German)
Posted: Fri Jun 22, 2007 12:06 pm
by EGG_GUTS
Here's my review.
Nice skins
I love the fog, it distracts you and makes challenges. What every map needs.
There's no Health or ammo droids.
The speederbike doesn't work with the map. IMO it should be vehicleless
More CPs!
Move CPs
Destroyable ship has no explosion
I went through the wall with the speeder bike but if you get rid of it.
It crashes when you say done on the end.
What ever team your on it usually wins.
That's it besides that it has a good map structure.

Posted: Fri Jun 22, 2007 1:42 pm
by Snork
Well. I took your advice. I deleted the old ones except for the one next to the floating ship, and created a new command post. The Sith CP is on top of one of the huge cliffside temples, and the spawnpath has like 8 nodes, each one on/ near one of the other huge temples. and guess what, I open my game, and Yay! They worked. Its just that no other units spawned....
In other words, the only person on the feild is you. HELP!!!!
And yes, the destructable ship DOES have an explosion, just not a very good one. =D
Posted: Fri Jun 22, 2007 9:53 pm
by Snork
Also, Btw, I was wondering. Could anybody make me a landed ship model? The Imperial Landing craft doesn't really work for explorers...
Possibly like this:

Posted: Fri Jun 22, 2007 10:16 pm
by RevanSithLord
Is that an action VI Transport? Nice! Works well for explorers I'd think. ^_^
Posted: Fri Jun 22, 2007 10:31 pm
by Snork
Thats not my model... its a reference picture.
And yeah, do you have any idea how to solve my error?